Infernus: Difference between revisions

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==Performance==
==Performance==
===GTA III — GTA San Andreas===
===GTA III — GTA Vice City Stories===
The Infernus' handling remains similar between GTA III and GTA Vice City, but in San Andreas, although it is the fastest car in the game, and its all-wheel drive system means the car has good front grip, its cornering ability is considerably inferior to its prior renditions due to higher susceptibility to spins, indicating uneven front-to-rear weight distribution. Its suspension in GTA III and GTA Vice City, however, is softer, allowing it to drive over curbs without jolting the car substantially or bottoming out.
The Infernus' handling remains similar between GTA III to GTA Vice City and GTA Liberty City Stories to GTA Vice City Stories, featuring some of the best accelerating power and top speeds among all sports cars in the games, but having slight susceptibility to spinouts when brakes are applied around corners than the [[Cheetah]] (due to its rear wheel drive and, possibly, a longer wheelbase). Infernus' in the games also feature softer suspensions, allowing it to drive over curbs without jolting the car substantially or bottoming out.
 
In GTA San Andreas, the Infernus remains the fastest car in the game and features an all-wheel drive system that gives the car better frontal grip. However, its cornering ability is considerably inferior due to higher susceptibility to spins, indicating uneven front-to-rear weight distribution. The Infernus' suspension in the game is also stiffer, making the car less suitable for bumpy driving.


===GTA IV===
===GTA IV===
The Infernus is extremely fast and the fourth-fastest (with a top speed of 180 km/h) car in this game but is highly susceptible to deformation from high-speed impacts, and even impacts which do little damage can [[Windshield Ejection|eject the driver through the windshield]]. It is one of the fastest cars in GTA IV, and accordingly, it's a good racing car; it does, however, suffer from understeer in sharp turns at speed. It is a mid-engined all-wheel drive, like the real Murciélago; the mid-engine configuration makes it unlikely to break down or be set aflame from front-end collisions, another benefit when racing. While reversing, the Infernus can be easily turned 180 degrees with a mere nudge to the steering wheel, which can be useful after losing control of the vehicle. The Infernus has the same engine sound as the [[Comet]] and the [[Super GT]]. Due to its very low profile, it is possible to "scoop" some larger vehicles during collisions, causing them to either drive over the car or even launch off the Infernus in the case of head-on collisions. This seems to do only minor damage to the Infernus.
The Infernus in GTA IV is extremely fast and the fourth-fastest (with a top speed of 180 km/h) car in this game but is highly susceptible to deformation from high-speed impacts, and even impacts which do little damage can [[Windshield Ejection|eject the driver through the windshield]]. It is one of the fastest cars in GTA IV, and accordingly, it's a good racing car; it does, however, suffer from understeer in sharp turns at speed. It is a mid-engined all-wheel drive, like the real Murciélago; the mid-engine configuration makes it unlikely to break down or be set aflame from front-end collisions, another benefit when racing. While reversing, the Infernus can be easily turned 180 degrees with a mere nudge to the steering wheel, which can be useful after losing control of the vehicle. The Infernus has the same engine sound as the [[Comet]] and the [[Super GT]].
 
Due to its very low profile, it is possible to "scoop" some larger vehicles during collisions, causing them to either drive over the car or even launch off the Infernus in the case of head-on collisions. This seems to do only minor damage to the Infernus.


==Variants with unique colors==
==Variants with unique colors==