Rear quarter view)|
An Infernus in GTA III.
GTA III |
GTA Vice City
GTA San Andreas
GTA Liberty City Stories
GTA Vice City Stories
GTA Chinatown Wars
|Vehicle type||Civilian car|
|Body style||2-door supercar|
|Capacity||2 (driver and passenger)|
|Manufacturer||Pegassi (HD Universe)|
Extremely expensive. How can we expense one of these? Only those idiots undercover get to drive these.
Official Vice City Bureau of Investigation file description, GTA Vice City.
- 3D Universe
Between Grand Theft Auto III and Grand Theft Auto: Vice City Stories, the Infernus appeared in three different forms, each illustrating the car as a sleek, low-profile supercar comparable to the Cheetah.
- In Grand Theft Auto III and Grand Theft Auto: Liberty City Stories, it resembles a Vector M12 with the rear end incorporating elements of a Lamborghini Diablo. It may also be a cross between a Jaguar XJR-15 and a Jaguar XJ220. However, like with the M12 and Diablo, the Infernus has a V12 engine. During development of GTA III, one of the earliest known names given to the car is the "Dyablo", a nod to the Lamborghini Diablo name; contrary to its final form, the car shares an uncanny resemblance to the Lamborghini Diablo and is illustrated without a rear spoiler. The car in its earlier form and with its earlier name is depicted on the Capital Autos website.
- In Grand Theft Auto: Vice City and Grand Theft Auto: Vice City Stories, it closely resembles a Lamborghini Countach LP 500, but lacks the characteristic scissor doors, and features bulging headlights and round taillights. During development of GTA Vice City, early screenshots hinted of a design closer to the Countach LP 500, featuring a sleeker and more angular frontage, blocky lights, and a heightened spoiler.
- In Grand Theft Auto: San Andreas, the Infernus is based on a first-generation Honda/Acura NSX and Cizeta-Moroder V16T, the original design of the Lamborghini Diablo prototype before being changed by Chrysler. The bumpers are reminiscent of the Chevrolet Corvette Coupe Export Model.
Although the Infernus' design suggests a mid-engined layout in GTA III and GTA Liberty City Stories, its engine is visible under the front hood, possibly due to limitations of the game engine. The GTA Vice City and GTA Vice City Stories renditions reposition the engine to the back; the front compartment is revealed to be the trunk. The GTA Vice City Infernus, however, still emits steam, smoke, or fire from the front if damaged enough, again due to game limitations. The GTA San Andreas Infernus is front-engined by design, unlike its real-life counterpart, which uses a rear mid-engine layout.
In GTA San Andreas, the Infernus can be modded at any TransFender branch.
The "Dyablo", an early Infernus design prior to the release of Grand Theft Auto III.
Final design in GTA III
(Rear quarter view).
Final design in GTA Vice City
(Rear quarter view).
Grand Theft Auto: Vice City Stories game art purportedly depicting an Infernus. The car's design is even closer to that of the Lamborghini Countach than early pre-release designs of the car in GTA Vice City.
Design in GTA Vice City Stories
(Rear quarter view).
- HD Universe
The Grand Theft Auto IV rendition, manufactured by Pegassi, is largely based on the Lamborghini Murciélago LP 640 combined with the side panels and side windows of a Lamborghini Diablo and the rear fascia and venting off the hyper-exotic Pagani Zonda F and Spyker C8, making the Infernus the only "exotic" car in GTA IV. However, the Infernus has 5 exhaust pipes instead of 4. The car features a mid engined configuration, allowing the car a favorable structural advantage over front-engine vehicles in frontal collisions. The Infernus, true to modern Lamborghinis, may or may not be equipped with a prominent rear wing. Also, the Infernus is capable of supporting a second body color for a stripe over the side skirts, even though it is not evident on the normally spawned Infernus. The Infernus in GTA IV is also the first car in the entire series to feature scissor doors, which allows the Infernus' doors to be self-closing by relying only on gravity to fall shut from its opened position; also featured are small, racing-style wing mirrors. The interior is fully finished in black leather and sports the same Lamborghini-style sport seats as the Pfister Comet. Sections of the dash and transmission tunnel are finished with carbon fiber accents.
The Infernus in Grand Theft Auto: Chinatown Wars is only available without a spoiler, and features conventional doors. Players who pre-ordered the Nintendo DS version of GTA Chinatown Wars from Amazon are able to purchase a bulletproof Infernus at the Auto Merchant early in the game.
A promotional screenshot for GTA V depicts an Infernus similar to that in GTA IV, but featuring minor cosmetic modifications on the front bumper, such as slightly wider bumper grills along with a different rim design. The Infernus' new wheel design in GTA V is based on that of the Lamborghini Reventón, a limited-production supercar based on the Murciélago.
GTA III — GTA Vice City Stories
The Infernus' handling remains similar between GTA III and GTA Vice City, but in GTA San Andreas, despite sounding as though powered by either a V6 or a supercharged V8, the Infernus is the fastest car in the game, and its all-wheel-drive system allows for good frontal grip. However, due to its small wheels and wheel wells, understeer is present. One must take caution when braking as the wheels usually lock up during high-speed deceleration. Power distribution is smooth, but moderation must be used during cornering, due to having a high power output. Its suspension in GTA III, Vice City, Liberty City Stories, and Vice City Stories, however, is softer, allowing it to drive over curbs without jolting the car substantially or bottoming out. Additionally, the drag multiplier is only 1.00, making it the most aerodynamic sports/supercar in the game and explaining the high difficulty in handling the car.
GTA IV — GTA V
The Infernus in GTA IV is extremely fast and one of the fastest cars in this game, with a top speed of 224 mph (360 km/h), but is highly susceptible to deformation from high-speed impacts, and even impacts which do little damage can eject the driver through the windshield. It is one of the fastest cars in GTA IV, and accordingly, it's a good racing car; it does, however, suffer from understeer in sharp turns at speed. It is a mid-engined all-wheel drive, like the real Murciélago; the mid-engine configuration makes it unlikely to break down or be set aflame from front-end collisions, another benefit when racing. While reversing, the Infernus can be easily turned 180 degrees with a mere nudge to the steering wheel, which can be useful after losing control of the vehicle. The Infernus has the same engine sound as the Comet and the Super GT. Also, it can backfire, much like the Banshee, Buffalo, F620, Sultan RS, and Bullet GT.
Due to its very low profile, it is possible for the Infernus in GTA IV to "scoop" some larger vehicles during collisions, causing them to either drive over the car or even launch off the Infernus in the case of head-on collisions. This seems to do only minor damage to the Infernus.
Much like other renditions of the Infernus', the GTA Chinatown Wars Infernus boasts excellent acceleration and top speed and excellent brake response, but has a penchant for spinning out when cornering in higher speeds. While the car can soak up similar amounts of damage as most other vehicles, the tendency for vehicles to receive more damage from high speed crashes in GTA Chinatown Wars also makes the game's Infernus more likely to be destroyed faster.
The GTA V rendition of the Infernus performs virtually identical to the GTA IV rendition. However, its top speed has been downgraded to 209 mph (336 km/h), presumably in an attempt to keep the Infernus closer to the real-life Murciélago LP 640 in performance; the Murciélago LP 640 has a top speed of 211 mph (340 km/h), while its roadster variant (the LP 650-4) has the same top speed as the GTA V rendition of the Infernus: 209 mph (336 km/h). Its 0-60 mph (0-100 km/h) time is claimed to be 3.1 seconds, according to legendarymotorsport.net. Additionally, the Infernus has better braking and looser handling, making it easier to corner in the car. While having acceptable durability against head-on collisions and rear gunfire, it has disappointing deformation, meaning the wheels can make a positive camber very easily when having side-on crashes.
Variants with unique colors
- Pear-red/metallic-blue Infernus
In GTA III, D-Ice is known to own a uniquely-colored pear-red/metallic-blue Infernus. During the mission Rigged to Blow, Claude is instructed to drive the Infernus to a garage in Saint Mark's, Portland, to defuse a bomb while avoiding collisions that may trigger the bomb to destroy the car and kill Claude if the car is damaged too much. This can be saved, but only if you fail the mission. This same Infernus also appears in the mission Grand Theft Auto for Kenji Kasen,
- White Infernus
In GTA Vice City, Lance Vance is depicted to be driving a uniquely white Infernus, which can be seen and driven during "Back Alley Brawl" and "Guardian Angels". After obtaining Diaz' mansion in Rub Out, the regular Infernus parked next to the garage will permanently appear white, implying the car belongs to Lance. Given its permanence, the car is easily obtainable from this point on. After Lance's death, the Infernus becomes owned by Tommy Vercetti.
- Orange/Yellow Infernus
In GTA IV, an Infernus previously owned by Bryce Dawkins is given to the player by Bernie Crane after completing his mission "Buoys Ahoy". The car uniquely sports stripes on the sideskirt and a bright orange or yellow body color which does not appear on any other Infernus, but is otherwise identical to a regular Infernus, being available with or without a spoiler.
Dawkins' Infernus is also featured in The Lost and Damned during Knowing Me, Knowing You, and can be obtained by parking it at a GTA IV or The Lost and Damned safehouse, driving away from it and blowing yourself up with a Pipe Bomb or grenade, thereby failing the mission but retaining the car at the safehouse. Note that it is not necessary to kill yourself and waste money when you can just take the car to a parking space and wait for the time to run out; Johnny will just simply get out (if you attempt to enter the car, it will be locked). Get into another car and go around the block. When you come back, the Infernus will still be there, unlocked for you.
- Golden Infernus
In GTA IV, Stevie will send you a message saying that he requires an Infernus parked near the Soldiers Memorial in Downtown Broker, and can be specifically found parked next to the Pizza Salad Restaurant. After acquiring the car, the player is required to deliver the car to his garage. This Infernus always has a unique gold paintjob. Like all of Stevie's desired cars, it will respawn if taken away, and thus can be "duplicated". Find the Infernus, park it at a safehouse, then return to its original location; a new Infernus will be there, and this can be delivered to Stevie instead.
The golden Infernus' color is very similar to the golden colors of a "gold" Ruiner, the Ruiner's color scheme being more easily available as one of its many conventional color schemes.
The two possible paintjobs of the Infernus given by Bernie Crane for completing the "Buoys Ahoy" mission in GTA IV.
The golden Infernus requested in Stevie's Car Thefts.
GTA San Andreas
The Infernus in GTA San Andreas can be modified at a TransFender, but is only offered a bare minimum of modification options:
Italicized pricing denotes prices at the Las Venturas TransFender, which charges 20% more except Colors.
The Infernus can be modified at a Los Santos Customs outlet, with the following options. Stock options and performance upgrades are not listed.
Like various sports/supercars in the game, the Infernus is significantly rare in single player as it does not normally spawn in traffic at all. It can only be obtained in specific missions and/or pastimes.