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The ability for GTA protagonists to '''swim''' in deep bodies of water was introduced in [[Grand Theft Auto: San Andreas]], and has since been seen in [[Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto IV]] | The ability for GTA protagonists to '''swim''' in deep bodies of water was introduced in [[Grand Theft Auto: San Andreas]], and has since been seen in [[Grand Theft Auto: Vice City Stories]], [[Grand Theft Auto IV]], [[Grand Theft Auto: Chinatown Wars]], and [[Grand Theft Auto V]]. | ||
== Player interaction with water prior to GTA San Andreas == | == Player interaction with water prior to GTA San Andreas == | ||
Prior to GTA San Andreas, bodies of water were little more than lethal obstacles which acted as boundaries to prevent players from reaching | Prior to GTA San Andreas, bodies of water were little more than lethal obstacles which acted as boundaries to prevent players from reaching locked areas. In [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], the player is instantaneously [[wasted]] should they fall into water, regardless of whether or not they are in a vehicle. In [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City|GTA Vice City]], falling or wading into deep water is still potentially lethal, as the protagonist will rapidly lose health if they wade more than chest-deep into water. | ||
GTA San Andreas debuted swimming as an ability, | GTA San Andreas debuted swimming as an ability. However, GTA Advance and the subsequent game [[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]] do not allow swimming. GTA Liberty City Stories is the last game of the series thus far to disallow swimming. | ||
== Description == | == Description == | ||
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The player can dive underwater by using the "fire" key or button while in water. This allows the player to swim deep underwater using directional controls; the sprint key or button gives the player forward movement. | The player can dive underwater by using the "fire" key or button while in water. This allows the player to swim deep underwater using directional controls; the sprint key or button gives the player forward movement. | ||
Whenever the player enters water, a white bar denoting the player's oxygen appears on the game's [[HUD]], beneath the [[Health]] and [[Armor]] bars. When underwater or in a sinking vehicle, the bar will gradually empty, and, when exhausted, the player's health will be reduced instead, leading to eventual drowning; the oxygen bar is replenished by returning to the surface of the water. The player's [[Statistics|lung capacity]] determines how long the player can stay underwater, and is improved both by continuously diving, and by collecting [[Oysters]]. Diving allows the player to sneak past guards undetected in some missions, and can be used to explore the waters of San Andreas, revealing other secrets. | Whenever the player enters water, a white bar denoting the player's oxygen appears on the game's [[HUD]], beneath the [[Health]] and [[Body Armor|armor]] bars. When underwater or in a sinking vehicle, the bar will gradually empty, and, when exhausted, the player's health will be reduced instead, leading to eventual drowning; the oxygen bar is replenished by returning to the surface of the water. The player's [[Statistics|lung capacity]] determines how long the player can stay underwater, and is improved both by continuously diving, and by collecting [[Oysters]]. Diving allows the player to sneak past guards undetected in some missions, and can be used to explore the waters of San Andreas, revealing other secrets. | ||
To date, GTA San Andreas still possesses the most sophisticated swimming system in the series. | To date, GTA San Andreas still possesses the most sophisticated swimming system in the series. | ||
=== GTA Vice City Stories — GTA | === GTA Vice City Stories — GTA V === | ||
Following GTA San Andreas, four games have employed a swimming feature, but all four implement simplified versions of GTA San Andreas' game mechanics, with the diving element absent. | |||
While GTA Vice City Stories allows the player to swim, it only permits swimming for a limited amount of time, determined by a "stamina" bar which decreases as the player remains in the water. When the bar runs out, the player's health decreases, followed by drowning. The player, however, can give the [[Victor Vance|protagonist]] infinite stamina by beating the "[[Beach Patrol]]" side mission. In GTA Chinatown Wars, the player may stay in the water for as long as they please; in GTA IV, however, the player will begin to lose health after a certain amount of time in the water. | |||
In GTA V, the player again has an oxygen bar. However, while swimming in the ocean, they must be careful for [[shark]]s that will kill the player. | |||
== Missions involving swimming == | == Missions involving swimming == | ||
'''GTA San Andreas''' | ; '''GTA San Andreas''' | ||
* [[Amphibious Assault]] | * [[Amphibious Assault]] | ||
* [[The Da Nang Thang]] | |||
* [[Vertical Bird]] | * [[Vertical Bird]] | ||
'''GTA Vice City Stories''' | ; '''GTA Vice City Stories''' | ||
* [[Soldier]] | * [[Soldier]] | ||
'''GTA IV''' | ; '''GTA IV''' | ||
* [[Waste Not Want Knots]] | * [[Waste Not Want Knots]] | ||
'''GTA Chintown Wars''' | ; '''GTA Chintown Wars''' | ||
* [[Yu Jian]] | * [[Yu Jian]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Features in GTA San Andreas]] | [[Category:Features in GTA San Andreas]] | ||
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[[Category:Features in GTA IV]] | [[Category:Features in GTA IV]] | ||
[[Category:Features in GTA Chinatown Wars]] | [[Category:Features in GTA Chinatown Wars]] | ||
[[Category:Water | [[Category:Features in GTA V]] | ||
[[Category:Water Transport]] |
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