Weapons in GTA San Andreas: Difference between revisions

(No evidence of "Smart Aim" being a real thing. Please verify the technology and use generic terms such as "Assisted aiming")
Line 1: Line 1:
{{cleanup|Rephrase "Smart Aim" section}}
[[File:Pistol-GTASA-ingame.jpg|thumb|right|200px|The Pistol in [[Grand Theft Auto: San Andreas]].]]
[[File:Pistol-GTASA-ingame.jpg|thumb|right|200px|The Pistol in [[Grand Theft Auto: San Andreas]].]]
'''Weapons in GTA San Andreas''' are a principal aspect of the game. Some weapons have returned from previous games, while others are additions available only in [[Grand Theft Auto: San Andreas]] (and later [[Grand Theft Auto IV]]). A particularly useful addition is the [[Silenced 9mm|silenced pistol]], which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to [[Grand Theft Auto: Vice City]]: smart aiming{{?}} and dual-weapon wielding.
'''Weapons in GTA San Andreas''' are a principal aspect of the game. Some weapons have returned from previous games, while others are additions available only in [[Grand Theft Auto: San Andreas]] (and later [[Grand Theft Auto IV]]). A particularly useful addition is the [[Silenced 9mm|silenced pistol]], which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to [[Grand Theft Auto: Vice City]]: assisted aiming and dual-weapon wielding.
 
==Assisted Aiming==
{{verify}}
GTA San Andreas includes computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (''Weapon Skill'' stat). Aiming is an improvement upon the auto-aim available in previous games where the computer would cycle between auto-aim and manual aim, depending upon the proximity of possible targets.{{fact}} Furthermore, when multiple targets are within range, the computer selects the closest target first. Another key feature is the targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death.
 
The assisted aiming  feature is available on every weapon except the [[Rifle]], the [[Sniper Rifle]], projectiles, or any of the heavy weapons. This aiming system also bears a strong resemblance to the execution system in Rockstar's Manhunt{{fact}} where the darker the color or the target, the more gruesome the execution; while in San Andreas the darker the color of the target, the less health of the target.


==Smart Aim==
Smart aim{{?}} involves computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (''Weapon Skill'' stat). Smart aiming is an improvement upon the auto-aim available in previous games where the computer will cycle between auto-aim and manual aim, depending upon the proximity of possible targets.{{?}} Furthermore, when multiple targets are within range, smart aim selects the closest target first. Another key feature of smart aim is the targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death. The smart aim feature is available on every weapon except the [[Rifle]], the [[Sniper Rifle]], projectiles, or any of the heavy weapons.
The Smart Aim also seems to bear a strong resemblance to the execution system in Rockstar's Manhunt where the darker the color or the target,the more gruesome the execution while in San Andreas the darker the color of the target,the less health of the target.


==Dual-Wield==
==Dual-Wield==
The second new feature is the ability to duel-wield several weapons (Pistol, Tec9, Micro uzi, Sawnoff shotguns) after reaching hitman weapon skill level. These weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle.
The second new feature is the ability to duel-wield several weapons (Pistol, Tec9, Micro uzi, Sawnoff shotguns) after reaching hitman weapon skill level. These weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle.


==Types==
 
==Weapons==
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in ''italics'' can be dual-wielded.
Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in ''italics'' can be dual-wielded.