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Multiplayer in GTA IV: Difference between revisions

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'''Player Model''' - Selecting this allows the player to customize the look of their multiplayer character. As with each rank the player will unlock more clothing. After ranking up to level 1, the player has a choice of a zombie model. If the player is in the game lobby, and is the host they can change their model before starting. Note that in some games more specifically Turf War, Bomb Da Base II, Hangman's NOOSE, and Deal Breaker the player will assume the appearance of a generic gang member. Also if the player is a lobby and is the host they can change the model there, but this isn't the case if the player is someone who joined.
'''Player Model''' - Selecting this allows the player to customize the look of their multiplayer character. As with each rank the player will unlock more clothing. After ranking up to level 1, the player has a choice of a zombie model. If the player is in the game lobby, and is the host they can change their model before starting. Note that in some games more specifically Turf War, Bomb Da Base II, Hangman's NOOSE, and Deal Breaker the player will assume the appearance of a generic gang member. Also if the player is a lobby and is the host they can change the model there, but this isn't the case if the player is someone who joined.


'''Preferences''' - Options that the player can change. The three options are auto-aim, police, and friendly fire. Each can be set to disallow, don't care, or allow. Players join games based on their preferences, unless they use an invite. Auto-aiming only works against people who attack the player. So innocent pedestrians who pose no threat to the player won't be auto targeted. This also has to be enabled through the main options menu. Though if reticule health is enabled, and the player's weapon target is set ot complex the current health of an NPC can still be tracked. Also wanted levels are only visible through the player's perspective, due to this others can only have a sense of the wanted level of another player based on the quantity of law enforcement groups pursing one another. Police will also attempt to kill players rather than arrest them. None of the police settings apply in a party mode.
'''Preferences''' - Options that the player can change. The three options are auto-aim, police, and friendly fire. Each can be set to disallow, don't care, or allow. Players join games based on their preferences, unless they use an invite. Auto-aiming only works against people who attack the player. So innocent pedestrians who pose no threat to the player won't be auto targeted. This also has to be enabled through the main options menu. Though if reticule health is enabled, and the player's weapon target is set ot complex the current health of an NPC can still be tracked. With police enabled the wanted system works just as it would in single player. Also wanted levels are only visible through the player's perspective, due to this others can only have a sense of the wanted level of another player based on the quantity of law enforcement groups pursing one another. Police will also attempt to kill players rather than arrest them. None of the police settings apply in a party mode.


'''Tutorial''' - A quick tutorial about multiplayer. Selecting this will transport the player to Charge Island where the game gives beginners instructions about weapons, pickups, games, and teams. To view the tutorial the player cannot have a wanted level.
'''Tutorial''' - A quick tutorial about multiplayer. Selecting this will transport the player to Charge Island where the game gives beginners instructions about weapons, pickups, games, and teams. To view the tutorial the player cannot have a wanted level.
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