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==Trivia== | ==Trivia== | ||
*Using cheats to jump | *Using cheats to jump over the brick wall allows the player to explore parts of a poorly detailed [[Portland Island]], however, the ground is not always solid, and only parts of the city are viewable. | ||
*The Jetpack cheat cannot be used to fly away from the mission, as there is an invisible ceiling preventing the Jetpack from gaining height. A Gameshark or Action Replay cheats device however can allow the Jetpack to ascend. | |||
*Deleted audio for the game reveals that [[Rockstar Games]] had intended for the high ranking Forelli Family gang member to be called [[Marco Forelli]]. However, as the audio was not used, the character remains un-named. | *Deleted audio for the game reveals that [[Rockstar Games]] had intended for the high ranking Forelli Family gang member to be called [[Marco Forelli]]. However, as the audio was not used, the character remains un-named. | ||
*Liberty City is technically an interior, despite having an exterior look. | *Liberty City is technically an interior, found in the interior world, despite having an exterior look. It is located next to CJ's garage in San Fierro. | ||
*During the mission, a [[Sentinel|car]] can be seen in the yard behind the bistro; it has a unique [[Vehicle License Plates|license plate]] reading "4GEDIT". | *During the mission, a [[Sentinel|car]] can be seen in the yard behind the bistro; it has a unique [[Vehicle License Plates|license plate]] reading "4GEDIT", a message to the player to forget about exploring Liberty City. | ||
*If the player destroys the [[Sentinel]] in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked when the player wants to enter it. | *If the player destroys the [[Sentinel]] in the courtyard, then only the trunk and hood will fall off, and all the four doors will stay on, hinting that the car is locked when the player wants to enter it. | ||
*The area behind the Bistro in [[GTA III ]]and [[Liberty City Stories]] is just empty space. | |||
*This mission originally had the Forelli mobster escape by car, which would lead CJ into a car chase around Portland Island. The mission was changed to a basic shootout early in development. This is the reason why the majority of Portand is only partially developed, with low textures. | |||
==See also== | ==See also== |
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