Jump to content

RenderWare: Difference between revisions

m
no edit summary
(re-categorized as part of renaming category)
mNo edit summary
Line 2: Line 2:


==Description==
==Description==
RenderWare is a [[3D]] API (Application Programming Interface) and graphics rendering [[Game engine|engine]] used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas,and and in MUVRS's such as [http://www.activeworlds.com/ Active Worlds], and some VRML (Virtual Reality Markup Language) browsers. RenderWare is developed by Criterion Software Ltd. (which used to be a wholly-owned subsidiary of Canon but is now owned by [http://www.ea.com/ Electronic Arts]).
RenderWare is a [[3D]] API (Application Programming Interface) and graphics rendering [[wp:Game engine|engine]] used in computer and console games such as Grand Theft Auto III and Grand Theft Auto: San Andreas,and and in MUVRS's such as [http://www.activeworlds.com/ Active Worlds], and some VRML (Virtual Reality Markup Language) browsers. RenderWare is developed by Criterion Software Ltd. (which used to be a wholly-owned subsidiary of Canon but is now owned by [http://www.ea.com/ Electronic Arts]).


Prior to versions 2.x, an external programming or scripting language had to be used to take advantage of RenderWare.  RenderWare 2.x, on the other hand, has its own internal scripting language: RWX (RenderWare script).  
Prior to versions 2.x, an external programming or scripting language had to be used to take advantage of RenderWare.  RenderWare 2.x, on the other hand, has its own internal scripting language: RWX (RenderWare script).  
12,236

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.