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Weapons in The Lost and Damned: Difference between revisions

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* Magazine Size: 1 grenade
* Magazine Size: 1 grenade
* Carrying Capacity: 20 grenades (Note: If the player switches from the RPG to the Grenade Launcher or vice-versa, the player will lose all ammo for the previous weapon.)
* Carrying Capacity: 20 grenades (Note: If the player switches from the RPG to the Grenade Launcher or vice-versa, the player will lose all ammo for the previous weapon.)
The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc his/her shots (aim higher than the target) when engaging long-range targets. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets.  
The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand. It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective. The player must arc his shots (aim higher than the target) when engaging targets at long-range. Grenades fired from the launcher detonate on a fuse and may be launched at and bounced off of walls and around corners to fire at tricky targets.  
==See also==
==See also==


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