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The compass consists of one or more arrows around the player, indicating the location of the checkpoints from the player, but not the route to take in order to reach the checkpoint. When the compass includes multiple arrows, different colors are used when necessary. In GTA2, the use of multiple colors is effectively in associating a specific checkpoint with a certain gang which the player may contact for work. | The compass consists of one or more arrows around the player, indicating the location of the checkpoints from the player, but not the route to take in order to reach the checkpoint. When the compass includes multiple arrows, different colors are used when necessary. In GTA2, the use of multiple colors is effectively in associating a specific checkpoint with a certain gang which the player may contact for work. | ||
The development of GTA III saw the integration of the compass into a new radar, where the checkpoints are now represented as blips or symbols on the edge of the radar (when a distance away from a location) or within the radar (when near a location). This change, together with the | The development of GTA III saw the integration of the compass into a new radar, where the checkpoints are now represented as blips or symbols on the edge of the radar (when a distance away from a location) or within the radar (when near a location). This change, together with the transition from a [[top-down perspective]] to a fully 3D perspective, marked the end of the location compass in the series. | ||
[[Category:Terminology]] | [[Category:Terminology]] |