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Top-Down Perspective: Difference between revisions

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== Description ==
== Description ==
Adopted in both GTA1 and GTA2 as the only camera angle in game, the view simply depicts the player and their surrounding from a bird's eye view, directly over the player at a considerable height. The camera system adjusts its height from the player according to the movement and position of the player, relative to the speed in which the player travels. When on foot, the camera draws closer to the player, reducing the player's line of sight as the player moves slower. When inside a vehicle, however, the camera moves further up, and some more when the vehicle's speed increases.
Adopted in both GTA1 and GTA2 as the only camera angle in game, the view simply depicts the player and their surrounding from a bird's eye view, directly over the player at a considerable height. The camera system adjusts its height from the player according to the movement and position of the player, relative to the speed in which the player travels. When on foot, the camera draws closer to the player, reducing the player's line of sight as the player moves slower. When inside a vehicle, however, the camera moves further up, and some more when the vehicle's speed increases. Top-down perspective has the disadvantage of a limited line in sight, rendering speedy travel somewhat difficult as the player has little room to foresee the traffic ahead; this, coupled with the lack of camera orientation, made navigation and aiming difficult.


The use of top-down perspective by early GTA games was complemented by the use of a 3D engine that permits the ability to render a portion of a large city as seen overhead, albeit with limited flexibility on city design. The height of buildings and structures are restricted to a certain height, while long underground roadways could not be effectively included unless they are used by trains or partially exposed, as the player will not be able to see underground traffic. Gradients, however, are permit in top-down perspective, allowing the player to perform jumps off high areas or ramps. Height in a top-down perspective was also used in GTA2 to comical effect to exaggerate the effects of explosions on people; certain individuals would be flung high enough by a blast that they pass the camera, before falling to their deaths.
The use of top-down perspective by early GTA games was complemented by the use of a 3D engine that permits the ability to render a portion of a large city as seen overhead, albeit with limited flexibility on city design. The height of buildings and structures are restricted to a certain height, while long underground roadways could not be effectively included unless they are used by trains or partially exposed, as the player will not be able to see underground traffic. Gradients, however, are permit in top-down perspective, allowing the player to perform jumps off high areas or ramps. Height in a top-down perspective was also used in GTA2 to comical effect to exaggerate the effects of explosions on people; certain individuals would be flung high enough by a blast that they pass the camera, before falling to their deaths.
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