Airtrain: Difference between revisions
m
no edit summary
No edit summary |
mNo edit summary |
||
Line 17: | Line 17: | ||
* The Airtrain in [[Grand Theft Auto: San Andreas|GTA San Andreas]] is revealed to have performance stats similar to drivable vehicles in the game (see [[Vehicle Stats in GTA San Andreas|vehicle stats in GTA San Andreas]]), but does not appear in the final build of the game. This suggests the vehicle was originally to be developed into a controllable vehicle, but was dropped during development, with the [[AT-400]] succeeding the Airtrain. However, leftovers of the Airtrain can be found within game files, such as its (untextured) model and the aforementioned handling code. | * The Airtrain in [[Grand Theft Auto: San Andreas|GTA San Andreas]] is revealed to have performance stats similar to drivable vehicles in the game (see [[Vehicle Stats in GTA San Andreas|vehicle stats in GTA San Andreas]]), but does not appear in the final build of the game. This suggests the vehicle was originally to be developed into a controllable vehicle, but was dropped during development, with the [[AT-400]] succeeding the Airtrain. However, leftovers of the Airtrain can be found within game files, such as its (untextured) model and the aforementioned handling code. | ||
* In GTA Liberty City Stories, if the player is driving a vehicle toward the Airtrain, and bails out, the vehicle will not explode after crashing into the Airtrain. However, re-entering the vehicle will detonate it, and the player will die or lose a lot of [[Health]]. | * In GTA Liberty City Stories, if the player is driving a vehicle toward the Airtrain, and bails out, the vehicle will not explode after crashing into the Airtrain. However, re-entering the vehicle will detonate it, and the player will die or lose a lot of [[Health]]. | ||
* In GTA San Andreas, there is a [[mod]] that makes the [[shamal]] the Airtrain, but there isn't any moving parts. | |||
{{Navboxes | {{Navboxes | ||
|title= Navigation | |title= Navigation |