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Fixed-Wing Aircraft: Difference between revisions

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Airplanes are naturally aircraft that rely on their propellers or jet engines for horizontal speed, generating lift using their wings in the process. Controls while on the ground, however, are often heavy and are only effective at low speeds due to their weight and little traction from the landing gears. As such, airplanes often require a stretch of flat surface in order to take off or land, making the presence of airport runways in games they appear in useful in this regards. The only exception to the rule is the [[Hydra]] in GTA San Andreas, which is capable of both conventional and vertical take off, flying, and landing by the simple act of adjusting the direction of its jet thrusters.  
Airplanes are naturally aircraft that rely on their propellers or jet engines for horizontal speed, generating lift using their wings in the process. Controls while on the ground, however, are often heavy and are only effective at low speeds due to their weight and little traction from the landing gears. As such, airplanes often require a stretch of flat surface in order to take off or land, making the presence of airport runways in games they appear in useful in this regards. The only exception to the rule is the [[Hydra]] in GTA San Andreas, which is capable of both conventional and vertical take off, flying, and landing by the simple act of adjusting the direction of its jet thrusters.  


Since its introduction in GTA III, airplanes possess a wide range of controls: Including working [[wp:aileron|aileron]]s, [[wp:elevator|elevator]]s and [[wp:rudder|rudder]]s, allowing it to [[wp:Flight dynamics|roll, pitch and yaw]]. However, in its initial appearances in GTA III and GTA Vice City, certain aerobatic stunts (i.e. barrel rows or loops) are very difficult to execute (likely because the airplanes featured in these games, the [[Dodo]] and [[Skimmer]], are underpowered), a limitation rectified in GTA San Andreas, which allows airplanes to perform said stunts and are even showcased during [[Pilot School|Flying School]], where a number of airplane stunts must be executed by the player.
Since its introduction in GTA III, airplanes possess a wide range of controls: Including working [[wp:aileron|aileron]]s, [[wp:elevator|elevator]]s and [[wp:rudder|rudder]]s, allowing it to [[wp:Flight dynamics|roll, pitch and yaw]], and retractable landing gears in GTA San Andreas, which impacts their aerodynamics and speed. However, in its initial appearances in GTA III and GTA Vice City, certain aerobatic stunts (i.e. barrel rows or loops) are very difficult to execute (likely because the airplanes featured in these games, the [[Dodo]] and [[Skimmer]], are underpowered), a limitation rectified in GTA San Andreas, which allows airplanes to perform said stunts and are even showcased during [[Pilot School|Flying School]], where a number of airplane stunts must be executed by the player.


The size of airplanes vary greatly throughout the series, with the [[Dodo]] being the smallest, and the [[AT-400]] and [[Andromada]] being the largest airplanes and aircraft in general.
The size of airplanes vary greatly throughout the series, with the [[Dodo]] being the smallest, and the [[AT-400]] and [[Andromada]] being the largest airplanes and aircraft in general.
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