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Dodo: Difference between revisions

328 bytes added ,  30 October 2010
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# While accelerating down a long, flat surfacing, keep the [[wp:elevator (aircraft)|elevators]] down, gradually increasing the downward pitch of the plane.
# While accelerating down a long, flat surfacing, keep the [[wp:elevator (aircraft)|elevators]] down, gradually increasing the downward pitch of the plane.
# When the pitch of the plane is low enough that sparks from the propeller scraping the ground are visible and can be heard, release the elevator. The plane should lift off and fly proper.
# When the pitch of the plane is low enough that sparks from the propeller scraping the ground are visible and can be heard, release the elevator. The plane should lift off and fly proper.
# The player is required to continuously hold on to the plane's acceleration to ensure smooth flying.
# The player is required to continuously hold on to the plane's acceleration to ensure smooth flying. Each time the nose of the plane rises, the player must press the down button/key to keep the plane flying in a straight line and to prevent it from nose diving. Avoid pressing the up button/key to gain altitude, as it rises the planes nose thus slowing it down and, as stated above, causes it to nose dive if done continuously.


The Dodo will continuously be in [[wp:phugoid|phugoid]] when in flight. After flying a certain distance, the Dodo is expected to pitch downwards, but will soon pitch upwards again after gaining momentum and lift from the fall, repeating the same drop-rise sequence over again. From takeoff onwards, the player must be wary of the pitch of the plane, doing their best to level the Dodo to ensure the plane does not ascend or descend too quickly, as it will result in more violent fluctuations in flight and increases the risk of crashing. Rolling (steering) of the Dodo must also be done with care by softly tapping the directional controls of the plane instead of holding them, which results in violent rolling and leading to the plane dropping from the sky.
The Dodo will continuously be in [[wp:phugoid|phugoid]] when in flight. After flying a certain distance, the Dodo is expected to pitch downwards, but will soon pitch upwards again after gaining momentum and lift from the fall, repeating the same drop-rise sequence over again. From takeoff onwards, the player must be wary of the pitch of the plane, doing their best to level the Dodo to ensure the plane does not ascend or descend too quickly, as it will result in more violent fluctuations in flight and increases the risk of crashing. Rolling (steering) of the Dodo must also be done with care by softly tapping the directional controls of the plane instead of holding them, which results in violent rolling and leading to the plane dropping from the sky.
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