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(brown thunder is not "technically" separate, it's virtually identical) |
(Added some random info that I felt was missing.) |
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===GTA III era=== | ===GTA III era=== | ||
At the start of the mission, a criminal spawns in a random vehicle (clearly marked and shown on the [[radar]]) and attempts to evade the player. If the vehicle catches fire or is held in place for more than a couple seconds, the occupant(s) will bail out and run or attempt to acquire new transport. (Watch out, they may even steal your car!) As the player completes each level, the target/s come armed with better weapons and, as of [[Grand Theft Auto: Vice City]], become more numerous until eventually, multiple vehicles appear with each new level. In [[Grand Theft Auto: San Andreas]], criminals will have the ability to drive-by. | At the start of the mission, a criminal spawns in a random vehicle (clearly marked and shown on the [[radar]]) and attempts to evade the player. If the vehicle catches fire or is held in place for more than a couple seconds, the occupant(s) will bail out and run or attempt to acquire new transport. (Watch out, they may even steal your car!) In GTA Vice City, a new car will spawn for the criminals to use if the player doesn't kill them fast enough. As the player completes each level, the target/s come armed with better weapons and, as of [[Grand Theft Auto: Vice City]], become more numerous until eventually, multiple vehicles appear with each new level. In [[Grand Theft Auto: San Andreas]], criminals will have the ability to drive-by. The player has to be ready to flee as well, as some of the criminals come very heavily armed with, for example, [[Ruger|Rugers]] and [[Shotgun|Shotguns]] that can, and will, kill both the player and their car in seconds. | ||
Aside from the obvious choices of drive-by shooting the target vehicle until it blows up or ramming it off the road, there are other options. For example: | Aside from the obvious choices of drive-by shooting the target vehicle until it blows up or ramming it off the road, there are other options. For example: | ||
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*Identifying the target vehicle's likely route (only a practical option in some areas with few side roads) and setting up an ambush or roadblock ahead of it. | *Identifying the target vehicle's likely route (only a practical option in some areas with few side roads) and setting up an ambush or roadblock ahead of it. | ||
The mission is failed if the player remains outside of a Law Enforcement vehicle for more than 60 seconds in one go, | The mission is failed if the player remains outside of a Law Enforcement vehicle for more than 60 seconds in one go, if the player dies or is busted, or of course if the player runs out of time. | ||
Vigilante mode does not grant immunity from the [[Police]], who will often pursue the player for murder, firing weapons, hitting police cars etc. They make it a lot harder since almost no emergency vehicles can be resprayed, and you might rack up your wanted level faster than you can find police bribes. Each time a Vigilante mission is started, the player must begin at Level 1, and cannot continue a previously failed or canceled mission. GTA Vice City Stories has a checkpoint every five levels so you can restart at that checkpoint if you failed or canceled before completion. | |||
===GTA IV era=== | ===GTA IV era=== |