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Weapons in GTA IV: Difference between revisions

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[[File:GTA_IV.jpg|frame|Weapon icons in GTA IV]]
[[File:GTA_IV.jpg|frame|Weapon icons in GTA IV]]
==Melee==
==Melee==
'''Melee weapons are used when the player lacks any firearms or when a situation does not call for one, such as a mission where the player must threaten a target without killing him.'''
'''Melee weapons are used when the player does not have any firearms or when a situation does not call for one, such as a mission where the player must threaten a target without killing him.'''




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''Carrying capacity for thrown weapons is 25 units.''
''Carrying capacity for thrown weapons is 25 units.''


{|
[[Image:MolotovCocktail-GTA4.png|thumb|120px|Molotov Cocktail]]
|  
====Molotov Cocktail====
====Molotov Cocktail====
|
*Cost (gun shop): $500 per unit
*Cost (gun shop): $500 per unit
*Cost (contact): $350 per unit
*Cost (contact): $350 per unit
*[[Molotov_Cocktail#GTA_IV|Locations]]
*[[Molotov_Cocktail#GTA_IV|Locations]]
The [[Molotov Cocktail]], named after 1920s Soviet politician Vyacheslav Molotov, is a crude but effective weapon that creates a large burst of flames on the target. When thrown forward, it is thrown overhanded, which helps to ensure that the player throws it far enough that he doesn't burn himself. The player can also toss Molotovs behind himself to fend off pursuers. They are primarily an anti-personnel weapon as long term exposure to flames is required to destroy a vehicle. Any target caught in flames is defenseless while burning, allowing the player to finish off his target(s) easily. The player must be careful not to get burned himself as the player loses a large portion of his health or armor when burned, and is left thrashing on the ground until they put themselves out, vulnerable to further attack the entire time. Because of this, using Molotovs in tight quarters is not recommended.
The [[Molotov Cocktail]], named after 1920s Soviet politician Vyacheslav Molotov, is a crude but effective weapon that creates a large burst of flames on the target. When thrown forward, it is thrown overhanded, which helps to ensure that the player throws it far enough that he doesn't burn himself. The player can also toss Molotovs behind himself to fend off pursuers. They are primarily an anti-personnel weapon as long term exposure to flames is required to destroy a vehicle. Any target caught in flames is defenseless while burning, allowing the player to finish off his target(s) easily. The player must be careful not to get burned himself as the player loses a large portion of his health or armor when burned, and is left thrashing on the ground until they put themselves out, vulnerable to further attack the entire time.
| {{double image|right|MolotovCocktail-GTA4.png|120|MolotovCocktail-GTA4-icon.png|128|The Molotov Cocktail and its associated HUD icon}}
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==== Grenades ====
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[[Image:Grenade-GTA4.png|thumb|110px|Grenade]]
==== Grenade ====
*Cost (gun shop): $1,000 per unit
*Cost (gun shop): $1,000 per unit
*Cost (contact): $700 per unit
*Cost (contact): $700 per unit
*[[Grenade#GTA_IV|Locations]]
*[[Grenade#GTA_IV|Locations]]
Based on the M26A1 variant, the [[grenade]] is excellent at clearing rooms full of enemies and taking out vehicles. Grenades can be tossed underhanded, thrown overhanded, or dropped from behind while running. The player can shorten the detonation timer by cooking a grenade, which is done by holding the fire button. When cooking a grenade, it begins beeping if held for too long. The grenade is an effective drive-by weapon, as a well timed grenade can disable or destroy a pursuing vehicle, but the player must be careful not to catch his own vehicle in the explosion.
Based on the M26A1 variant, the [[grenade]] is excellent at clearing rooms full of enemies and taking out vehicles. Grenades can be tossed underhanded, thrown overhanded, or dropped from behind while running. The player can shorten the detonation timer by cooking a grenade, which is done by holding the fire button. When cooking a grenade, it begins beeping if held for too long. The grenade is an effective drive-by weapon, as a well timed grenade can disable or destroy a pursuing vehicle, but the player must be careful not to catch his own vehicle in the explosion.
| {{double image|right|Grenade-GTA4.png|110|Grenade-GTA4-icon.png|100|The Grenade and its associated HUD icon}}
|}


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==Firearms==
==Firearms==
===Handguns===
===Handguns===
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*Damage: 25
*Damage: 25
*[[Pistol#Grand_Theft_Auto_IV|Locations]]
*[[Pistol#Grand_Theft_Auto_IV|Locations]]
Developed in the 1980s by Austrian engineer Gaston Glock, the eponymous [[Pistol|pistol]] soon became the world's most popular civilian and law enforcement sidearm. With its polymer frame and simple, internal striker-fired mechanism, the Glock series of pistols is both lightweight and extremely durable. The in-game variant is a Glock 22 with an optional 17-round magazine equipped. It is the standard pistol for most of the game, and it is the standard sidearm of all [[LCPD in GTA IV Era|law]] [[NOOSE|enforcement]] [[Federal Bureau of Investigation#Grand Theft Auto IV|agencies]] in Liberty City. It has a decent range when shooting, and has about 3 to 5 shots to kill someone when shooting normally.
Developed in the 1980s by Austrian engineer Gaston Glock, the eponymous [[Pistol|pistol]] soon became the world's most popular civilian and law enforcement sidearm. With its polymer frame and simple, internal striker-fired mechanism, the Glock series of pistols is both lightweight and extremely durable. The in-game variant is a Glock 22 with an optional 17-round magazine equipped. It is the standard pistol for most of the game, and it is the standard sidearm of all [[LCPD in GTA IV Era|law]] [[NOOSE|enforcement]] [[Federal Bureau of Investigation#Grand Theft Auto IV|agencies]] in Liberty City. It has a decent range when shooting, and takes about 3 to 5 body shots to kill an unarmored target.


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*Damage: 10 per pellet
*Damage: 10 per pellet
*[[SPAS_12#Grand_Theft_Auto_IV|Locations]]
*[[SPAS_12#Grand_Theft_Auto_IV|Locations]]
This [[Combat Shotgun|semi-automatic shotgun]] is a powerful tool for disposing of enemies quickly and efficiently. This seems to be based on the Beretta 1201 FP, but with the barrel of a military [[wikipedia:Remington 870|Remington 870]]. Although it burns through ammo quickly and not as powerful as the Pump, it is useful for holding back enemies and saturating an area with large amounts of lead, and has a far greater range than the Pump Shotgun. It can be obtained when the player enters a [[Police Cruiser|police]] [[Police Patrol|car]], however law enforcement never use this weapon, opting to use the Pump Shotgun when attacking the player.
This [[Combat Shotgun|semi-automatic shotgun]] is a powerful tool for disposing of enemies quickly and efficiently. This seems to be based on the Beretta 1201 FP, but with the barrel of a military [[wikipedia:Remington 870|Remington 870]]. Although it burns through ammo quickly and not as powerful as the Pump, it is useful for holding back enemies and saturating an area with large amounts of lead, and has a far greater range than the Pump Shotgun. It can be obtained when the player enters a [[Police Cruiser|police]] [[Police Patrol|car]], however law enforcement never use this weapon, opting to use the Pump Shotgun when engaging the player.


In [[The Lost and Damned]], the Combat Shotgun is supplanted with a carbine model, which it bears a pistol grip and a retractable stock very similar to that of the Carbine Rifle; it also has a picatinny rail on top of the gun. All of its other attributes remain the same.
In [[The Lost and Damned]], the Combat Shotgun is supplanted with a carbine model, which it bears a pistol grip and a retractable stock very similar to that of the Carbine Rifle; it also has a picatinny rail on top of the gun. All of its other attributes remain the same.
Due to its presence in previous games and its appearance in a piece of GTA IV concept art, it was widely thought before the game's release that the Franchi SPAS-12 was to be in the game, but the developers evidently opted for the Beretta 1201 FP/Remington 870 mix instead.


*NOTE: ''Armando does not carry the Combat Shotgun, stocking the [[Automatic Shotgun|Explosive/Automatic Shotgun]] in its place.''
*NOTE: ''Armando does not carry the Combat Shotgun, stocking the [[Automatic Shotgun|Explosive/Automatic Shotgun]] in its place.''
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*Damage: 30
*Damage: 30
*[[Micro_Uzi#Grand_Theft_Auto_IV|Locations]]
*[[Micro_Uzi#Grand_Theft_Auto_IV|Locations]]
The [[Micro-SMG|smallest member of the Uzi family]] was introduced by Israel Military Industries in 1982 as a security weapon to fill the firepower gap between pistols and standard submachine guns. Because of its short barrel and high rate of fire, its range is limited when fired full auto, but makes up for it with its huge spray of bullets. While the Micro-SMG is not as accurate as the SMG, it holds 20 more rounds per magazine, making it a good blindfire or drive-by weapon. And by aiming at certain body parts, the Mirco-SMG's spray can be focused to raise its effectiveness.
The [[Micro-SMG|smallest member of the Uzi family]] was introduced by Israel Military Industries in 1982 as a security weapon to fill the firepower gap between pistols and standard submachine guns. Because of its short barrel and high rate of fire, its range and accuracy is limited when fired full auto, but makes up for it with its huge spray of bullets. Its 50-round magazine capacity makes the Micro-SMG a good blindfire & drive-by weapon.


*NOTE: ''Armando does not carry the Micro SMG, stocking the [[Gold SMG]] in its place.''
*NOTE: ''Armando does not carry the Micro SMG, stocking the [[Gold SMG]] in its place.''
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The [[SMG|MP-10]] is a heavily modified MP5, a cross between a standard model and its shortened variant, doing away with a buttstock and fitting a polymer grip with a flashlight and a Picatinny rail on top. In comparison to the Micro-SMG, it is far more accurate, but has a slower rate of fire and smaller magazine. Not much is really known about it, as it is apparently made in very small numbers by an equally small and mysterious company called SW Arms (not to be confused with Smith & Wesson). [[NOOSE]] and [[Federal Bureau of Investigation#Grand Theft Auto IV| FBI]] agents use the SMG from their vehicles at higher wanted levels as they attempt to stop the player.
The [[SMG|MP-10]] is a heavily modified MP5, a cross between a standard model and its shortened variant, doing away with a buttstock and fitting a polymer grip with a flashlight and a Picatinny rail on top. In comparison to the Micro-SMG, it is far more accurate, but has a slower rate of fire and smaller magazine. Not much is really known about it, as it is apparently made in very small numbers by an equally small and mysterious company called SW Arms (not to be confused with Smith & Wesson). [[NOOSE]] and [[Federal Bureau of Investigation#Grand Theft Auto IV| FBI]] agents use the SMG from their vehicles at higher wanted levels as they attempt to stop the player.


The MP5 was featured in early artwork as the MP5NA3, but for some reason Rockstar North decided to remove it, and use the MP-10.
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