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Involuntary Ejection: Difference between revisions

rewriting NPC ejection; Euphoria = alive, ragdoll = dead
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(rewriting NPC ejection; Euphoria = alive, ragdoll = dead)
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[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable — unlike motorcycles, hitting pedestrians full one with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards.
[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable — unlike motorcycles, hitting pedestrians full one with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards.


[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Ragdoll Physics|ragdoll physics]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV's single player, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's DLC, [[The Lost and Damned]]. As [[Johnny Klebitz|the protagonist]] in TLAD is more accustomed to motorcycles than [[Niko Bellic]], the risk of him being thrown off a bike is much lower. Multiplayer modes in all GTA IV-based games typically minimizes chances for player dismounts, in order to let the player focus more on the game and less on the driving.
[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Euphoria|Euphoria animations]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV's single player, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's episode, [[The Lost and Damned]]. As [[Johnny Klebitz|the protagonist]] in The Lost and Damned is more accustomed to motorcycles than [[Niko Bellic]], the risk of him being thrown off a bike is much lower. Multiplayer modes in all GTA IV-based games typically minimizes chances for player dismounts, in order to let the player focus more on the game and less on the consequences of driving.


== Cars and aircraft ==
== Cars and aircraft ==
[[Image:Involuntary ejection (GTA4) (car).jpg|thumb|400px|[[Niko Bellic]] having been ejected through the windshield of an [[Oracle]] after a high-speed collision with a lamppost.]]
[[Image:Involuntary ejection (GTA4) (car).jpg|thumb|400px|[[Niko Bellic]] having been ejected through the windshield of an [[Oracle]] after a high-speed collision with a lamppost.]]


Involuntary ejections from a car or aircraft is a feature introduced later in the series, with [[Grand Theft Auto IV]]. If the player is traveling at a high speed and they smash into an object or vehicle (particularly an immobile one) head on, there is a chance they will be propelled through the windshield. If a player is ejected through the windshield, the windshield will shatter as the player is flung forward out of the vehicle, from which point GTA IV's physics engine sends the player's [[Ragdoll Physics|ragdoll]] rolling and bumping to a stop, inflicting damage with each impact. The feature also applies to the game's helicopters. It can be assumed that the protagonist may not wear a seat belt, at least on certain occasions, resulting in the tendency for him to be thrown out.
Involuntary ejections from a car or aircraft is a feature introduced later in the series, in [[Grand Theft Auto IV]] and [[GTA IV Episodes|its episodes]]. If the player is traveling at a high speed and smash head-on into an object or vehicle (particularly an immobile one) head on, there is a chance they will be ejected through the windshield. The windshield then will shatter as the player is flung forward out of the vehicle, from which point the [[Euphoria]] animations causes the player to roll and bump to a stop, inflicting damage with each impact. The feature also applies to the game's helicopters. It can be assumed that the protagonist may not wear a seat belt, at least on certain occasions, resulting in the tendency for him to be thrown out.


Although being ejected from the windshield is unlikely to kill a protagonist in decent health, the player may be thrown into oncoming traffic, risking collisions which will cause major damage. If a player is ejected straight into an oncoming vehicle (especially in places where traffic moves fast, such as a highway), the player risks being killed. Like dismounts in GTA IV, the effects of such an ejection can be catastrophic if the player is low on health. If the player is wearing a helmet on a motorcycle and they are ejected, impacts on the player's head will not cause damage.
Although being ejected from the windshield is unlikely to kill a protagonist with decent health, the player may be thrown into oncoming traffic, risking collisions which will cause major damage. If a player is ejected straight into an oncoming vehicle (especially in places where traffic moves fast, such as a highway), the player risks being killed. Like dismounts in GTA IV, the effects of such an ejection can be catastrophic if the player is low on health. If the player is wearing a helmet on a motorcycle and they are ejected, impacts on the player's head will not cause damage.


If the player hits a [[NPC]] vehicle head-on at a high enough speed in a large enough vehicle then the player may kill the NPC from the crash (in which they will slump down in their car seat dead), set the vehicle on fire (causing the NPC to exit the vehicle writhing in flames) or eject the NPC through the windshield of their vehicle. Ejecting an NPC requires both vehicles moving and a heavy vehicle being used by the player (eg. an SUV). A vehicle being set on fire by a collision can usually only be achieved through the use of an [[APC]].
[[NPC]]s also has a chance of ejecting out of the vehicle when colliding into objects head-on, similar in effect to when the player is ejected. This event can be achieved readily by the player by driving head-on into NPC traffic with enough force. High priority NPCs spawned by the script are scripted to not be affected by involuntary ejection, so there is no worry about causing involuntary deaths of important characters.


== See also ==
== See also ==
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