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(Rewrite. And you can take cover behind cars in GTA 1 and GTA 2.) |
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With the introduction of crouching in GTA Vice City, the player can run behind shorter objects that are otherwise useless in [[Grand Theft Auto III|GTA III]] so the player's body is less exposed to gunfire. This is especially advantageous on the PC version where the bullets travel to the crosshair and not obstructed by barriers usually experienced using the console or classic controls. Powerful weapons that can only be targeted in first-person view in the console or classic controls are extremely useful in the PC version, being able to target in third person view. GTA San Andreas added the additional ability to move and roll dodge while crouching. | With the introduction of crouching in GTA Vice City, the player can run behind shorter objects that are otherwise useless in [[Grand Theft Auto III|GTA III]] so the player's body is less exposed to gunfire. This is especially advantageous on the PC version where the bullets travel to the crosshair and not obstructed by barriers usually experienced using the console or classic controls. Powerful weapons that can only be targeted in first-person view in the console or classic controls are extremely useful in the PC version, being able to target in third person view. GTA San Andreas added the additional ability to move and roll dodge while crouching. | ||
[[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]] follow GTA III's cover system, as the player cannot crouch | [[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]] and [[Grand Theft Auto: Chinatown Wars|GTA Chinatown Wars]] follow GTA III's cover system, as the player cannot crouch. Similarly, [[Grand Theft Auto Advance|GTA Advance]] follows the even older cover system employed in early top-down games. | ||
=== GTA IV === | === GTA IV === |