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Vehicular Combat: Difference between revisions

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'''Vehicular combat''' is an integrate gameplay element in the [[Grand Theft Auto]] series that involves combat while the player is on a vehicle. Vehicular combat encompasses anything from the simple act of using a vehicle to damage/disable vehicles or run over pedestrians, to the ability to use a weapon in hand or built into a vehicle.
'''Vehicular combat''' is an integrate gameplay element in the [[Grand Theft Auto]] series that involves combat while the player is on a vehicle. Vehicular combat encompasses anything from the simple act of using a vehicle to damage/disable vehicles or run over pedestrians, to the ability to use a weapon in hand or built into a vehicle.
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== With vehicle only ==
== With vehicle only ==
The use of a vehicle itself as a weapon has long been a staple in the GTA series, allowing the player to run over pedestrians and collide with vehicles to stop or damage them.
=== On pedestrians ===
The effects of collisions with pedestrians vary according to speed; vehicles that travel faster are more likely to exert a one-hit kill to pedestrians, and can be more efficient than merely killing using other weapons. However, much like shooting rampages, rampant hit-and-runs will naturally attract the attention of the police.
In [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]], the act of running over pedestrians and colliding with other vehicles awards the player money. Since [[Grand Theft Auto III]], however, monetary rewards are only obtainable by picking up dropped cash that the crash victims drop after being killed. Games between GTA III and [[Grand Theft Auto: Vice City Stories]] (except [[Grand Theft Auto Advance]]) also impose minor damage penalties to vehicles that run over pedestrians in high speeds.
Games prior to GTA III as well as GTA Advance always depict pedestrians being run under a vehicle; games between GTA III and GTA Vice City Stories however, also include animations of pedestrians being tossed over a vehicle. Vehicles that run over dead pedestrians will also leave a blood trail marks starting GTA III. In [[Grand Theft Auto IV]], the inclusion of [[Ragdoll Physics|ragdoll physics]] and [[Euphoria|Euphoria animation]] allows pedestrians to respond more naturally to vehicle crashing, being flung or thrown in appropriate speed according to the speed of the player's vehicle. Pedestrians that strike the player's vehicle will also leave blood splatters on the vehicle.


=== On other vehicles ===
Vehicles may also be used as a weapon with other vehicles, being effective as a battering ram or blockade, and is particularly necessary in earlier games when the player is unable to shoot from a vehicle or does not have a proper viewpoint to do so. Vehicle-to-vehicle battles commonly occur in vehicle chases, which either require that the player merely stop the target vehicle by sufficiently damaging it, or destroy it outright.
Naturally, larger vehicles, while slow, may be particularly useful completely hindering the movement of a smaller vehicle by pinning it against a wall with its weight. The skill needed to flip a vehicle over or perform a [[wp:PIT maneuver|PIT maneuver]] (as taught in [[Driving School]] in [[Grand Theft Auto: San Andreas]]i) is also advantageous.


== With built-in weapon ==
== With built-in weapon ==
Weapoonized vehicles were first introduced in [[Grand Theft Auto 2]]
Weaponized vehicles were first introduced in [[Grand Theft Auto 2]].
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== With weapon in hand ==
== With weapon in hand ==
=== GTA III — GTA Vice City Stories ===
=== GTA III — GTA Vice City Stories ===
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