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Wanted Level in GTA V: Difference between revisions

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== Escaping ==
== Escaping ==
=== Outrunning the law ===
=== Outrunning the law ===
Like [[Grand Theft Auto IV]], the player can outrun law enforcement to escape regardless of the number of Wanted Levels attained; however, unlike GTA IV, the search area is not confined to a specific radius. When the player is being chased by law enforcement, the [[Radar]] flashes red and blue and the stars are solid; however, if the police loses sight of the player, then the Radar stops flashing and the stars flash. During this probationary period, any police on the radar will have a field of vision (FOV) indicator; typically, officers on foot have a narrow FOV, ground vehicles have a moderate FOV, and helicopters have a wide FOV. If the player enters any officer's FOV, then the pursuit is reengaged. If the player manages to enter a secluded area out of police sight, then the player's location arrow on the radar changes from white to gray. At higher levels, officers search more diligently for the player, and officers can exit their vehicles to search for the player on foot. If the player manages stay out of sight for a predetermined period of time, then law enforcement calls off their search, and the player's Wanted status is revoked.
Like [[Grand Theft Auto IV]], the player can outrun law enforcement to escape regardless of the number of Wanted Levels attained; however, unlike GTA IV, the search area is not confined to a specific radius. When the player is being chased by law enforcement, the [[Radar]] flashes red and blue and the stars are solid; however, if the police loses sight of the player, then the Radar stops flashing and the stars flash. During this probationary period, any police on the radar will have a field of vision (FOV) indicator; typically, officers on foot have a narrow FOV, ground vehicles have a moderate FOV, and helicopters have a wide FOV. If the player enters any officer's ''unobstructed'' line of vision, then the pursuit is reengaged. If the player manages to enter a secluded area out of police sight, then the player's location arrow on the radar changes from white to gray. At higher levels, officers search more diligently for the player, and officers can exit their vehicles to search for the player on foot. If the player manages stay out of sight for a predetermined period of time, then law enforcement calls off their search, and the player's Wanted status is revoked.


=== Los Santos Customs and repair shops ===
=== Los Santos Customs and repair shops ===
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:* Attempting to [[Armed Robbery in GTA V#Robbing an NPC at an ATM|rob a civilian]]
:* Attempting to [[Armed Robbery in GTA V#Robbing an NPC at an ATM|rob a civilian]]
:* Committing arson
:* Committing arson
:* Trespassing in any area patrolled by security guards after closing hours, such as the [[Los Santos Golf Club]] and the [[Kortz Center]]
:* Trespassing in any area patrolled by security guards after sundown, such as the [[Los Santos Golf Club]] and the [[Kortz Center]]
:* Repeatedly harassing someone
:* Repeatedly harassing someone
:* Obstructing justice when law enforcement attempts to arrest a civilian
:* Obstructing justice when law enforcement attempts to arrest a civilian
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:* Robbing any [[Armed Robbery in GTA V#Robbing a Convenience Store|convenience store]]
:* Robbing any [[Armed Robbery in GTA V#Robbing a Convenience Store|convenience store]]
:* Trespassing in the [[Bolingbroke Penitentiary]]
:* Trespassing in the [[Bolingbroke Penitentiary]]
:* Entering [[Fort Zancudo]]'s airspace; the player has 10 seconds to divert course away from the base before the Wanted Level is escalated to four stars, and anti-aircraft missiles are fired upon the player
:* Entering [[Fort Zancudo]]'s airspace; the player has 10 seconds to divert course away from the base before the Wanted Level is raised to four stars, and anti-aircraft missiles are fired upon the player


=== Three stars ===
=== Three stars ===
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At four stars, [[NOOSE]] units and a second Police Maverick join the fray. NOOSE reinforcements drive [[Granger]] SUVs with armed officers hanging on both sides. NOOSE officers are armed with Carbine Rifles, Pump Shotguns, and throw [[Tear Gas|Tear Gas Grenades]]. Up to 4 NOOSE officers can rappel down from helicopters to engage the player on the ground; alternatively, the helicopter can land to offload the NOOSE officers if space permits. Roadblocks utilize additional and heavier police vehicles and typically block both directions of traffic.  
At four stars, [[NOOSE]] units and a second Police Maverick join the fray. NOOSE reinforcements drive [[Granger]] SUVs with armed officers hanging on both sides. NOOSE officers are armed with Carbine Rifles, Pump Shotguns, and throw [[Tear Gas|Tear Gas Grenades]]. Up to 4 NOOSE officers can rappel down from helicopters to engage the player on the ground; alternatively, the helicopter can land to offload the NOOSE officers if space permits. Roadblocks utilize additional and heavier police vehicles and typically block both directions of traffic.  


If the player is over Fort Zancudo's airspace, then lock-on anti-aircraft missiles are fired to bring down and neutralize the player. If the player is near Fort Zancudo on the ground, soldiers engage the player with Carbine Rifles and Pump Shotguns; however, soldiers do not engage the player beyond the base's perimeter. If the player is inside the base, the [[Rhino]] uses its turret to neutralize the player.
If the player is over Fort Zancudo's airspace, then lock-on anti-aircraft missiles are fired to bring down and neutralize the player. If the player is near Fort Zancudo on the ground, soldiers engage the player with Assault Rifles and Pump Shotguns; however, soldiers do not engage the player from beyond the base's perimeter. If the player is inside the base, the [[Rhino]] uses its turret to neutralize the player.


Four stars are attained by:
Four stars are attained by:
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=== Escaping from law enforcement ===
=== Escaping from law enforcement ===
* Avoid using motorbikes and open top vehicles at high wanted levels.
* Avoid using motorbikes and open top vehicles at high wanted levels.
** An open vehicle leaves the player vulnerable to gunfire, especially from helicopter sharpshooters.
** An open top vehicle leaves the player vulnerable to gunfire, especially from helicopter sharpshooters.
** Because of the police's tendency to ram fleeing vehicles, using a motorbike is especially dangerous, as the player loses health when thrown off.
** Because of the police's tendency to ram fleeing vehicles, using a motorbike is especially dangerous, as the player is likely to get thrown off.
* Use aircraft and boats to escape; it is easier for the player to escape by air and water than by land. On higher wanted levels, unless using a fast vehicle or one outfitted with weapons, escaping by water and air is more difficult due to the presence of Predators and Mavericks, respectively.
* If available, use aircraft and boats to escape; it is easier for the player to escape by air and water than by land. On higher wanted levels, unless using a fast vehicle or one outfitted with weapons, escaping by water and air is more difficult due to the presence of Predators and Mavericks, respectively.
** If scuba gear is available, abandon the boat and go deep underwater; however, the player should watch out for [[Sharks_(animal)#GTA_V|sharks]] when doing so.
** If scuba gear is available, abandon the boat and go deep underwater; however, the player should watch out for [[Sharks_(animal)#GTA_V|sharks]] when doing so.
* Avoid main highways and long, straight stretches of road, as the police can gain speed to catch up with the player and set up roadblocks more easily.
* Avoid main highways and long, straight stretches of road, as the police can gain speed to catch up with the player and set up roadblocks more easily.
* Use alleyways, side streets and parking garages to lose police vehicles; when in remote areas and using an appropriate vehicle, go off-road.
* Use alleyways, side streets and parking garages to lose police vehicles; when in remote areas and using an appropriate vehicle, go off-road.
* Go underground, in tunnels, or under bridges and overpasses to lose police helicopters. The player should watch out for oncoming trains if the using the [[Los Santos Transit Metro]] tunnels as a means of escape.
* Go underground, in tunnels, or under bridges and overpasses to lose police helicopters. The player should watch out for oncoming trains if the using the [[Los Santos Transit Metro]] tunnels as a means of escape.
* Use bushes and shrubs to hide from police while on foot.
* Use bushes and shrubs to hide from police while on foot at lower wanted levels.
* At higher levels, keep moving; if the player remains stationary for too long, the police will swarm the area and eventually find the the player's hiding spot, even if secluded.
* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
** Killing the pilot causes the helicopter to crash; alternatively, killing all of the sharpshooters on board forces the helicopter to retreat.  
** Killing the pilot causes the helicopter to crash; alternatively, killing all of the sharpshooters on board forces the helicopter to retreat.  
** Helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless.   
** Do not attempt to use rockets while helicopters are moving; helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless while on the rappelling cable.   
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the turbines' blades can easily destroy them.
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the turbines' blades can easily destroy them.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* If a roadblock only consists of a [[Police Transporter]], this means a spike strip is present. When possible, take detours or u-turn to avoid the spikes.
* If a roadblock only consists of a [[Police Transporter]], this means a spike strip is present. When possible, take detours or u-turn to avoid the spikes; ramming the Police Transporter is not advisable as the player risks an [[Involuntary Ejection|involuntary ejection]].
* Outfit vehicles with armor and bulletproof tires to increase a vehicle's durability. Install performance modifications to make outrunning the law easier.
* Outfit vehicles with armor and bulletproof tires to increase a vehicle's durability. Install performance modifications to make outrunning the law easier.
* When playing as [[Franklin Clinton]], use his [[Special Abilities|special ability]] to evade traffic, recover from attempted PIT maneuvers, and make turns at high speed when outrunning the police (Story Mode only).
* When playing as [[Franklin Clinton]], use his [[Special Abilities|special ability]] to evade traffic, recover from attempted PIT maneuvers, and make turns at high speed when outrunning the police (Story Mode only).
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