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Wanted Level in GTA V: Difference between revisions

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Relatively minor crimes committed within sight of the police may attract one star; committing serious crimes, such as attacking or killing a police officer, is likely to earn multiple stars outright. Wanted Level stars are cumulative — repeatedly committing "one-star" crimes within sight of police may lead to a two-star rating, and so on.  
Relatively minor crimes committed within sight of the police may attract one star; committing serious crimes, such as attacking or killing a police officer, is likely to earn multiple stars outright. Wanted Level stars are cumulative — repeatedly committing "one-star" crimes within sight of police may lead to a two-star rating, and so on.  


Police officers can arrest the player by holding them at gunpoint — if the player is in a vehicle, the protagonist surrenders immediately; if on foot, the player can resist arrest by running away and/or fighting back; however, this immediately escalates a one-star wanted level to two-stars. If the player gets [[busted|arrested]], then the player is sent to the nearest police station for processing. Before the player is released, the player must post bail, and the police confiscates all of the player's ammunition and body armor. If the player is at low health and escape is not likely, it is the better option for the player to get [[wasted]], as the player retains his ammunition at a [[hospital]].
Police officers can arrest the player by holding them at gunpoint — if the player is in a vehicle, the protagonist surrenders immediately; if on foot, the player can resist arrest by running away and/or fighting back; however, this immediately escalates a wanted level to three stars. If the player gets [[busted|arrested]], then the player is sent to the nearest police station for processing. Before the player is released, the player must post bail, and the police confiscates all of the player's ammunition and body armor. If the player is at low health and escape is not likely, it is the better option for the player to get [[wasted]], as the player retains his ammunition at a [[hospital]].


As the player's Wanted Level increases, law enforcement spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is almost impossible to get arrested at a Wanted Level of three stars or higher, although police will attempt vehicular arrests if the opportunity arises.
As the player's Wanted Level increases, law enforcement spends less energy trying to arrest the player and more trying to kill the player at all costs. As such, it is almost impossible to get arrested at a Wanted Level of three stars or higher, although police will attempt vehicular arrests if the opportunity arises.
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== Wanted Levels ==
== Wanted Levels ==
=== One star ===
=== One star ===
At one star, any law enforcement patrol present will give chase and attempt to arrest the player on sight. Officers only open fire if they feel threatened. Also, any nearby civilian security guards will engage the player. While wanted by law enforcement, the player cannot switch protagonists, use a taxi as a passenger, purchase any item in stores, or partake in any side activity. In GTA Online, the player cannot join a Job while wanted by law enforcement.
At one star, any law enforcement patrol present will give chase and attempt to arrest the player on sight. Officers only open fire if they feel threatened. Also, any nearby civilian security guards and guard dogs will engage the player. While wanted by law enforcement, the player cannot switch protagonists, use a taxi as a passenger, purchase any item in stores, or partake in any side activity. In GTA Online, the player cannot join a Job while wanted by law enforcement.


One star is attained by:
One star is attained by:
:* Attacking or killing a civilian
:* Attacking or killing a civilian or animal
:* Damaging or destroying a vehicle
:* Damaging or destroying a vehicle
:* Discharging a firearm in public; using a suppressor reduces the likelihood of invoking a wanted level
:* Discharging a firearm in public; using a suppressor reduces the likelihood of invoking a wanted level
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** An open top vehicle leaves the player vulnerable to gunfire, especially from helicopter sharpshooters.
** An open top vehicle leaves the player vulnerable to gunfire, especially from helicopter sharpshooters.
** Because of the police's tendency to ram fleeing vehicles, using a motorbike is especially dangerous, as the player is likely to get thrown off.
** Because of the police's tendency to ram fleeing vehicles, using a motorbike is especially dangerous, as the player is likely to get thrown off.
* If available, use aircraft and boats to escape; it is easier for the player to escape by air and water than by land. On higher wanted levels, unless using a fast vehicle or one outfitted with weapons, escaping by water and air is more difficult due to the presence of Predators and Mavericks.
* If available, use aircraft and boats to escape; it is easier for the player to escape by air and water than by land. On higher wanted levels, unless using a fast vehicle or one outfitted with weapons, escaping by water and air is more difficult due to the presence of Predators and Mavericks. Also, the player should not go to the edge of the map, as the aircraft or boat will start to lose altitude or sink, respectively, and the player is left vulnerable to [[Sharks_(animal)#GTA_V|sharks]].
** If scuba gear is available, abandon the boat and go deep underwater; however, the player should watch out for [[Sharks_(animal)#GTA_V|sharks]] when doing so.
** If scuba gear is available, go deep underwater; however, the player should watch out for sharks when doing so.
* Avoid main highways and long, straight stretches of road, as the police can gain speed to catch up with the player and set up roadblocks more easily.
* Avoid main highways and long, straight stretches of road, as the police can gain speed to catch up with the player and set up roadblocks more easily.
* Use alleyways, side streets and parking garages to lose police vehicles; when in remote areas and using an appropriate vehicle, go off-road.
* Use alleyways, side streets and parking garages to lose police vehicles; when in remote areas and using an appropriate vehicle, go off-road.
* After losing the police, use buildings or differences in elevation, such as bridges and tunnels, to block an officer's line of vision. On multi-lane highways, use traffic, particularly tractor-trailers, to stay out of sight.
* After losing the police, use buildings and differences in elevation, such as bridges and tunnels, to block an officer's line of vision. On multi-lane highways, use traffic, particularly tractor-trailers, to stay out of sight.
* Use railroad tracks to outrun police; however, the player should watch out for oncoming trains when doing so.
* Use railroad tracks to outrun police; however, the player should watch out for oncoming trains when doing so.
* Use bushes and shrubs to hide from police while on foot at lower wanted levels.
* Use bushes and shrubs to hide from police while on foot at lower wanted levels.
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* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
** Killing the pilot or destroying the tail rotor causes the helicopter to crash; alternatively, killing all of the sharpshooters on board forces the helicopter to retreat.  
** Killing the pilot or destroying the tail rotor causes the helicopter to crash; alternatively, killing all of the sharpshooters on board forces the helicopter to retreat.  
** Pay attention to how helicopters approach the scene. If a helicopter is coming in a slow and steady pace, it is likely to deploy its rappelling cables. If a helicopter is coming in fast, do not use the rocket launcher against it, as the pilot will avoid the rocket.
** If a helicopter enters the scene at a steady altitude, it is likely to deploy its rappelling cables.
** Helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless while rappelling.
** Helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless while rappelling. If the helicopter lands to offload its officers, use a hand grenade or sticky bomb to conserve rockets.
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the turbines' blades can easily destroy them.
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the wind turbines' blades can easily destroy them.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* If a roadblock only consists of a [[Police Transporter]], this means a spike strip is present. When possible, take detours or u-turn to avoid the spikes; ramming the Police Transporter is not advisable as the player risks an [[Involuntary Ejection|involuntary ejection]].
* If a roadblock only consists of a [[Police Transporter]], this means a spike strip is present. When possible, take detours or u-turn to avoid the spikes; ramming the Police Transporter is not advisable as the player risks an [[Involuntary Ejection|involuntary ejection]].
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** Use the [[AP Pistol]], [[Micro-SMG]], [[Assault Shotgun]], and [[Gusenberg Sweeper]] at close range.
** Use the [[AP Pistol]], [[Micro-SMG]], [[Assault Shotgun]], and [[Gusenberg Sweeper]] at close range.
** Use the [[MP5|SMG]], [[Assault SMG]], [[MG|Machine Gun]], and [[M249|Combat MG]] at medium range.
** Use the [[MP5|SMG]], [[Assault SMG]], [[MG|Machine Gun]], and [[M249|Combat MG]] at medium range.
** Use the [[AK-47|Assault Rifle]], [[M16|Carbine Rifle]], [[Advanced Rifle]], and [[Special Carbine]] at long range.
** Use the [[AK-47|Assault Rifle]], [[M16|Carbine Rifle]], [[Advanced Rifle]], [[Special Carbine]], and [[Bullpup Rifle]] at long range.
** Use the [[Grenade Launcher]] and the [[Minigun]] for destroying police vehicles.
** Use the [[Grenade Launcher]] against ground vehicles and the [[Rocket Launcher]] against helicopters. While the [[Minigun]] has a high rate of fire, it cannot be used in cover.
** Use the AP Pistol, Micro-SMG, or [[Sticky Bombs]] for vehicular combat.
** Use the AP Pistol, Micro-SMG, or [[Sticky Bombs]] for vehicular combat.
* Equip extended magazines to reduce the number of reloads needed, grips to improve accuracy, and scopes to improve range.
* Equip extended magazines to reduce the number of reloads needed, grips to improve accuracy, and scopes to improve range.
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* When possible, attain headshots for instant kills. This also replenishes Michael and Trevor's special ability meters (Story Mode only).
* When possible, attain headshots for instant kills. This also replenishes Michael and Trevor's special ability meters (Story Mode only).
* Neutralize officers with shotguns quickly, as they can kill the player with 1-2 shots at close range.
* Neutralize officers with shotguns quickly, as they can kill the player with 1-2 shots at close range.
* Be wary of officers who are down but barely alive, as they can still fire their weapon in a last stand.
* Be wary of officers who are down but barely alive (signified by the officer moaning in pain), as they can still fire their weapon in a last stand.
* Avoid getting stuck into open, dead end alleyways, as that allows the police to easily finish off the player.
* Avoid getting stuck into open, dead end alleyways, as that allows the police to easily finish off the player.
* Ram law enforcement SUVs to force riot officers hanging on the side off.
* NOOSE officers hanging on the side of SUVs are vulnerable to return fire and can be thrown off if the player rams the SUV with enough force.
* When playing as Trevor Philips, use his special ability to deal more damage and reduce damage received, particularly if the player's health is below 50 percent (Story Mode only).
* When playing as Trevor Philips, use his special ability to deal more damage and reduce damage received, particularly if the player's health is below 50 percent (Story Mode only).
* When playing as [[Michael De Santa]], use his special ability to pick off officers easily (Story Mode only).
* When playing as [[Michael De Santa]], use his special ability to pick off officers easily (Story Mode only).
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