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Flight Path: Difference between revisions

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The '''flight*.dat''' files control the movements of NPC flying vehicles in GTA III and Vice City. These files are located in the <code>\data\paths</code> folder in the GTA III and Vice City directories. The following files control these flying vehicles:
The '''flight*.dat''' files control the movements of NPC flying vehicles in [[Grand Theft Auto III]] and [[Grand Theft Auto: Vice City]]. These files are located in the <code>\data\paths</code> folder in both the games' directories. The following files control these flying vehicles:
{|class="wikitable"
{|class="wikitable"
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|style="text-align: center; width: 16em;" |{{Icon|VC}}
|style="text-align: center; width: 16em;" |{{Icon|VC}}
|-
|-
|<code>flight.dat</code> ||style="text-align: center;" colspan="2" |Airtrain
|<code>flight.dat</code> ||style="text-align: center;" colspan="2" |[[Airtrain]]
|-
|-
|<code>flight2.dat</code> ||style="text-align: center;" colspan="2" |DeadDodo
|<code>flight2.dat</code> ||style="text-align: center;" colspan="2" |[[DeadDodo]]
|-
|-
|<code>flight3.dat</code> ||DeadDodo used in "S.A.M." ||Police Maverick
|<code>flight3.dat</code> ||DeadDodo used in "[[S.A.M.]]" ||[[Police Maverick]]
|-
|-
|<code>flight4.dat</code> ||DeadDodo used in "A Drop In The Ocean"
|<code>flight4.dat</code> ||DeadDodo used in "[[A Drop In The Ocean]]"
|}
|}
These flying vehicles are not solid so you cannot collide into them and there are no drivers in them. DeadDodos can be destroyed by shooting a rocket through the plane. In an early GTA III commercial, the Airtrain is seen being destroyed by the rocket. This feature can be enabled through Silent's [http://www.gtagarage.com/mods/show.php?id=26526 "Destroyable Airtrain"] mod.
These flying vehicles are not solid so you cannot collide into them and there are no drivers in them. DeadDodos can be destroyed by shooting a rocket through the plane. In an early GTA III commercial, the Airtrain is seen being destroyed by the rocket. This feature can be enabled through Silent's [http://www.gtagarage.com/mods/show.php?id=26526 "Destroyable Airtrain"] mod.
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|A,B,C ||float[3] ||X, Y, Z coordinates, each line linked to create a path
|A,B,C ||float[3] ||X, Y, Z coordinates, each line linked to create a path
|}
|}
For <code>flight.dat</code> in GTA III, if the point is below the ground, the game internally replaces the z-coordinate with the ground z at that point. In Vice City, the game internally replaces any z-coordinate below 14.0 with 14.0. This is primarily used to determine the landing and takeoff points and allow aircraft to taxi on the surface.
For <code>flight.dat</code> in GTA III, if the point is below the ground, the game internally replaces the z-coordinate with the ground z at that point. In GTA Vice City, the game internally replaces any z-coordinate below 14.0 with 14.0. This is primarily used to determine the landing and takeoff points and allow aircraft to taxi on the surface.


== Mission script ==
== Mission script ==
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