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Texture Archive: Difference between revisions

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A '''texeture archive''' is a collection of images for use in a game. Texture archives in the [[Grand Theft Auto III]] game trilogy go by the extension <code>.txd</code> ('''T'''e'''x'''ture '''D'''ictionary). The files belong to [[RenderWare_binary_stream_file|RenderWare's binary stream files]]. Since [[Grand Theft Auto IV]] uses the new [[RAGE]] engine, it also uses different texture formats. Textures are still stored in dictionaries but they use the extension <code>[[WTD|.#td]]</code>, where the first character is specific for each platform:
A '''texture archive''' is a collection of images for use in a game. Texture archives in the [[Grand Theft Auto III]] game trilogy go by the extension <code>.txd</code> ('''T'''e'''x'''ture '''D'''ictionary). The files belong to [[RenderWare binary stream file|RenderWare's binary stream files]]. Most are stored in another [[IMG Archive|archive file]] named gta3.img. In the mobile versions ([[iOS]] and [[Android]]) of [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto: San Andreas]], textures are stored separately in the gta3.txt, gta3.pvr (gta3.pvr.dat, gta3.pvr.tmb, and gta3.pvr.toc), and gta3.unc.tmb files instead. Since [[Grand Theft Auto IV]] uses the new [[RAGE]] engine, it also uses different texture formats. Textures are still stored in dictionaries but they use the extension <code>[[WTD|.#td]]</code>, where the first character is specific for each platform:
* <code>.'''w'''td</code> for PC Version ('''W'''indows x86)
* <code>.'''w'''td</code> for PC Version ('''W'''indows x86)
* <code>.'''x'''td</code> for Xbox 360 Version ('''X'''enon)
* <code>.'''x'''td</code> for Xbox 360 Version ('''X'''enon)
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