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Upon entering, Carl makes his way through three floors while killing Ballas, [[Los Santos Vagos|Vagos]], [[San Fierro Rifa]], and [[Russian Mafia]] gang members as well as workers, who all carry strong weapons like [[M16|M4]]s, [[AK-47]]s, and [[MP5]]s. Carl manages to find Smoke, who, after playing a video game, stands up to claim that he doesn't feel any regrets over betraying the [[Grove Street Families]] and takes out a [[SPAS 12|gun]] ready to battle Carl. During a shoot-out, Carl manages to kill Smoke and after a brief conversation questioning Smoke's decision, he learns that Smoke had no choice and saw the opportunity for power and money, before he sees Smoke dying.
Upon entering, Carl makes his way through three floors while killing Ballas, [[Los Santos Vagos|Vagos]], [[San Fierro Rifa]], and [[Russian Mafia]] gang members as well as workers, who all carry strong weapons like [[M16|M4]]s, [[AK-47]]s, and [[MP5]]s. Carl manages to find Smoke, who, after playing a video game, stands up to claim that he doesn't feel any regrets over betraying the [[Grove Street Families]] and takes out a [[SPAS 12|gun]] ready to battle Carl. During a shoot-out, Carl manages to kill Smoke and after a brief conversation questioning Smoke's decision, he learns that Smoke had no choice and saw the opportunity for power and money, before he sees Smoke dying.


Recently acquitted corrupt C.R.A.S.H. officer [[Frank Tenpenny]], who had been watching the whole thing, arrives and asks Carl to put all of Smoke's money in his bag. Tenpenny threatens Carl with a shotgun, but Carl distracts him by shouting "Sweet!" which makes Tenpenny think that Sweet is hiding somewhere. After he notices that he got fooled, he tries to shoot Carl, but misses. After that, Tenpenny runs to the second floor and sets the whole building on fire by shooting a generator and causing it to explode. Carl goes the same way out and kills any gang member on his way while avoiding burning himself by the fires around the building.
Recently acquitted corrupt C.R.A.S.H. officer [[Frank Tenpenny]], who had been watching the whole thing, and whose instigation had pushed Smoke to betray the Families, arrives and asks Carl to put all of Smoke's money in his bag. Tenpenny threatens Carl with a shotgun, but Carl distracts him by shouting "Sweet!" which makes Tenpenny think that Sweet is hiding somewhere. After he notices that he got fooled, he tries to shoot Carl, but misses, and backs away with the money. After that, Tenpenny runs to the second floor and sets the whole building on fire by shooting a generator and causing it to explode. Carl goes the same way out and kills any gang member on his way while avoiding burning himself by the fires around the building.


After successfully escaping, Tenpenny attempts to drive away in his [[Firetruck]], Sweet jumps on his [[Greenwood]] and then leaps at the ladder on the back of the truck, and hangs on from the ladder. Carl enters a parked [[Feltzer]] and starts to chase Tenpenny. During a long chase throughout [[Los Santos in GTA III Era|Los Santos]] with rioters on the road throwing [[Molotov Cocktail|molotovs]] and [[LSPD in GTA III Era|police]] chasing the trio, a police officer in the truck gets out and starts to stomp on Sweet's fingers. As Sweet loses his grip, Carl parks his car under the ladder and Sweet falls on the hood of the Feltzer.
After successfully escaping, Tenpenny attempts to drive away in his [[Firetruck]], Sweet jumps on his [[Greenwood]] and then leaps at the ladder on the back of the truck, and hangs on from the ladder, refusing to let Tenpenny escape justice again. Carl enters a parked [[Feltzer]], actually belonging to Smoke, and starts to chase Tenpenny. During a long chase throughout [[Los Santos in GTA III Era|Los Santos]] with rioters on the road throwing [[Molotov Cocktail|molotovs]] and [[LSPD in GTA III Era|police]] chasing the trio, a police officer in the truck gets out and starts to stomp on Sweet's fingers. As Sweet loses his grip, Carl parks his car under the ladder and Sweet falls on the hood of the Feltzer.


Sweet then takes control of the car with Carl acting as the shooter with a [[Micro Uzi|Micro-SMG]]. The chase continues throughout the city with Carl destroying [[Police Car|cop car]]s as well as rioters chasing them in cars and bikes. The chase comes to an end on the bridge going above [[Ganton]] where Tenpenny crashes his truck and, after the injuries, dies at the heart of Grove Street territory.
Sweet then takes control of the car with Carl acting as the shooter with a [[Micro Uzi|Micro-SMG]]. The chase continues throughout the city with Carl destroying [[Police Car|cop car]]s as well as rioters chasing them in cars and bikes. The chase comes to an end on the bridge going above [[Ganton]] where Tenpenny crashes his truck and, after the injuries, dies at the heart of Grove Street territory.
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* It is also possible to obtain a one-carriage train (only the engine carriage).
* It is also possible to obtain a one-carriage train (only the engine carriage).
* The Brown Streak locomotive will be solid only when the player drives past it. Other times, other trains just drive straight through it.
* The Brown Streak locomotive will be solid only when the player drives past it. Other times, other trains just drive straight through it.
* The two SWAT Tanks seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage; however, it will disappear after the mission unless the player fails the mission.
* The two SWAT Tanks seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage; however, it will disappear after the mission unless the player fails the mission. Earlier, they would probably feature in the deleted mission [[The Truth Is Out There]], which was extremely difficult and unrewarding as a mission.
* Tenpenny's firetruck has extreme speed, equal to a sports/supercar; a trait unheard of in any other normal firetruck. However, if you fail to catch Sweet and the mission is failed, the firetruck advances slowly and stops near Las Colinas after East Beach. You can follow it in the [[Feltzer]] and obtain it, although it goes slowly and has broken tires.
* Tenpenny's firetruck has extreme speed, equal to a sports/supercar; a trait unheard of in any other normal firetruck. However, if you fail to catch Sweet and the mission is failed, the firetruck advances slowly and stops near Las Colinas after East Beach. You can follow it in the [[Feltzer]] and obtain it, although it goes slowly and has broken tires.
* The player is 100% free of [[Wanted Level in GTA III Era|police attention]] during the mission.
* The player is 100% free of [[Wanted Level in GTA III Era|police attention]] during the mission.
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* There are video game machines in Smoke's citadel. The player can play on them, but they have to make sure that they can get out of the building.
* There are video game machines in Smoke's citadel. The player can play on them, but they have to make sure that they can get out of the building.
* It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike [[Grand Theft Auto: Vice City|GTA Vice City]], the lack of NPCs being able to enter/exit buildings.
* It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike [[Grand Theft Auto: Vice City|GTA Vice City]], the lack of NPCs being able to enter/exit buildings.
* Strangely, during the cut scene in which Carl and Smoke confront one another, Carl scoffs at Smoke for opting to wear body armor. Yet, with the countless armor pickups throughout the plant, it's highly unlikely that Carl ''wouldn't also'' be wearing armor himself.
* Strangely, during the cutscene in which Carl and Smoke confront one another, Carl scoffs at Smoke for opting to wear body armor. Yet, with the countless armor pickups throughout the plant, it's highly unlikely that Carl ''wouldn't also'' be wearing armor himself.
* When Frank Tenpenny states “And I ain't about to get dragged out of a patrol car and get beaten to death by some angry mob. No, no... Not tonight,” he may be referring to Reginald Denny, a white truck driver who was dragged out of his vehicle and severely beaten by a mob of local black residents at the intersection of Florence and Normandie Avenues. This occured during the 1992 Los Angeles riots, which were similarly triggered when a few white officers beat up black motorist Rodney King.
* When Frank Tenpenny states “And I ain't about to get dragged out of a patrol car and get beaten to death by some angry mob. No, no... Not tonight,” he may be referring to Reginald Denny, a white truck driver who was dragged out of his vehicle and severely beaten by a mob of local black residents at the intersection of Florence and Normandie Avenues. This occured during the 1992 Los Angeles riots, which were similarly triggered when a few white officers beat up black motorist Rodney King.
* This is one of two final missions in the GTA series to feature Ken Rosenberg in the ending, with the other being [[Keep Your Friends Close...]] from GTA Vice City.
* This is one of two final missions in the GTA series to feature Ken Rosenberg in the ending, with the other being [[Keep Your Friends Close...]] from GTA Vice City.
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