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* The player is 100% free of [[Wanted Level in GTA III Era|police attention]] during the mission. | * The player is 100% free of [[Wanted Level in GTA III Era|police attention]] during the mission. | ||
* The mission is played in three parts: The first ends when Carl kills Smoke and Tenpenny blows up the lab. The second ends when Carl exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission, with the chase and ending. If you had completed one or two parts and have to replay the mission, the first parts will be skipped and you will start from when you have failed the mission. | * The mission is played in three parts: The first ends when Carl kills Smoke and Tenpenny blows up the lab. The second ends when Carl exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission, with the chase and ending. If you had completed one or two parts and have to replay the mission, the first parts will be skipped and you will start from when you have failed the mission. | ||
**This is a special incidence of the [[Trip Skip]] feature, allowing the player to skip parts of the game in entirety without having to bother about the gameplay. | |||
* The time in this mission is pre-written. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and Carl is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (7 game hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15. | * The time in this mission is pre-written. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and Carl is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (7 game hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15. | ||
** That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day. | ** That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day. |
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