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==Behavior== | ==Behavior== | ||
After the player gains [[Wanted Level in GTA III Era | six stars]] in a [[GTA III Era]] game, the army will begin to chase the player. On the ground, two military vehicles are used to kill the player; the [[Barracks OL]], which is used for troop transport, and the [[Rhino]] tank. The soldiers themselves are always well armed with weapons that will often make short work of the player and most vehicles. | ===Grand Theft Auto II=== | ||
In [[Grand Theft Auto II]], the military will chase trh | |||
===Grand Theft Auto III era===After the player gains [[Wanted Level in GTA III Era | six stars]] in a [[GTA III Era]] game, the army will begin to chase the player. On the ground, two military vehicles are used to kill the player; the [[Barracks OL]], which is used for troop transport, and the [[Rhino]] tank. The soldiers themselves are always well armed with weapons that will often make short work of the player and most vehicles. | |||
Members of the military behave as a gang in Vice City and will attack the player if spotted on military territory, unless in a Cop uniform. They will also set up roadblocks comprised of the Barracks OL with soldiers armed with M16's in GTA III, M4's (in Fort Baxter Air Base) and MP5's (during a 6-star wanted level), and M4 Carbines in every other [[GTA III Era]] game. These aren't as lethal as those of the [[Federal Bureau of Investigation|FBI]] since there could be two FBI vehicles taking up one road with at least eight agents. But seeing as how the Barracks takes up the space of one road they can be broken through although the [[MP5|MP5s]] still pose a threat, especially since the Army is very well trained, more than the FBI. | Members of the military behave as a gang in Vice City and will attack the player if spotted on military territory, unless in a Cop uniform. They will also set up roadblocks comprised of the Barracks OL with soldiers armed with M16's in GTA III, M4's (in Fort Baxter Air Base) and MP5's (during a 6-star wanted level), and M4 Carbines in every other [[GTA III Era]] game. These aren't as lethal as those of the [[Federal Bureau of Investigation|FBI]] since there could be two FBI vehicles taking up one road with at least eight agents. But seeing as how the Barracks takes up the space of one road they can be broken through although the [[MP5|MP5s]] still pose a threat, especially since the Army is very well trained, more than the FBI. | ||
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* [[Cargobob]] | * [[Cargobob]] | ||
* [[Flatbed]] | * [[Flatbed]] | ||
* [[Forklift]] | |||
* [[Hunter]] | * [[Hunter]] | ||
* [[Hydra]] | * [[Hydra]] | ||
* [[Jetpack]] (prototype experiment, [[Black Project|stolen]] by [[Carl Johnson]] in [[1992]]) | * [[Jetpack]] ''(prototype experiment, [[Black Project|stolen]] by [[Carl Johnson]] in [[1992]])'' | ||
* [[Land Roamer]], (''[[Armed Land Roamer|Armed]]'') | |||
* [[Mesa Grande]] | * [[Mesa Grande]] | ||
* [[Pacifier]] | |||
* [[Patriot]] | * [[Patriot]] | ||
* [[Rhino]] | * [[Rhino]] | ||
* [[Tank]] | |||
* [[Tiger Tank]], (''possibly an ex-[[wp:Wehrmacht|German]] tank from [[Wp:World War 2|World War 2]]'') | |||
* [[Tug]], ''(seen in the underground base in [[Area 69]] during [[Black Project]])'' | |||
'''Uncontrollable''' | '''Uncontrollable''' | ||
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* In [[GTA Vice City]], the soldiers at the [[Fort Baxter Air Base]] are considered to be part of the [[Streetwannabe's]] gang. | * In [[GTA Vice City]], the soldiers at the [[Fort Baxter Air Base]] are considered to be part of the [[Streetwannabe's]] gang. | ||
* Even though you are chased by [[Rhino]]'s at six stars, they will not fire at you because they are not programmed to fire its main gun. | * Even though you are chased by [[Rhino]]'s at six stars, they will not fire at you because they are not programmed to fire its main gun. | ||
* The Vice City National Guard soldiers strangely seem to wear | * The Vice City National Guard soldiers strangely seem to wear fatigues similar to the present day German Army fatigues. | ||
{{Gangs}} | {{Gangs}} |
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