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The '''Vigilante''' mission is a vehicle-based [[Missions#side missions|side mission]] in every [[GTA III Era]] game, [[GTA IV]], and [[GTA Chinatown Wars]] in which the player is required to chase down and kill the indicated targets (other criminals) within a time limit. Vigilante mode can be activated at any time (when not already in a mission) from within a [[:Category:Law Enforcement|Law Enforcement]] vehicle, such as a [[Police Car]]).
The '''Vigilante''' mission is a vehicle-based [[Missions#side missions|side mission]] in every [[GTA III Era]] game, [[GTA IV]], and [[GTA Chinatown Wars]] in which the player is required to chase down and kill the indicated targets (other criminals) within a time limit. Vigilante mode can be activated at any time (when not already in a mission) from within a [[:Category:Law Enforcement|Law Enforcement]] vehicle, such as a [[Police Car]]).
==Brown Thunder==


'''Brown Thunder''' is a (technically) separate but more or less identical side mission, which can be activated from a [[Hunter]] attack helicopter in the games in which that vehicle appears.
'''Brown Thunder''' is a (technically) separate but more or less identical side mission, which can be activated from a [[Hunter]] attack helicopter in the games in which that vehicle appears.
==Overview==
==Overview==
===GTA III era===


At the start of the mission, a criminal spawns in a random vehicle (clearly marked and shown on the [[radar]]) and attempts to evade the player. If the vehicle catches fire or is held in place for more than a couple seconds, the occupant/s will bail out and run or attempt to acquire new transport. (Watch out, they may even steal your car!) As the player completes each level, the target/s come armed with better weapons and, as of [[GTA Vice City]], become more numerous until eventually, multiple vehicles appear with each new level. In [[GTA San Andreas]], criminals will have the ability to drive-by.
At the start of the mission, a criminal spawns in a random vehicle (clearly marked and shown on the [[radar]]) and attempts to evade the player. If the vehicle catches fire or is held in place for more than a couple seconds, the occupant/s will bail out and run or attempt to acquire new transport. (Watch out, they may even steal your car!) As the player completes each level, the target/s come armed with better weapons and, as of [[GTA Vice City]], become more numerous until eventually, multiple vehicles appear with each new level. In [[GTA San Andreas]], criminals will have the ability to drive-by.
==Tactics==


Aside from the obvious choices of drive-by shooting the target vehicle until it blows up or ramming it off the road, there are other options. For example:
Aside from the obvious choices of drive-by shooting the target vehicle until it blows up or ramming it off the road, there are other options. For example:
*Performing the [[Wikipedia:PIT maneuver|PIT maneuver]] to spin the vehicle out and then successfully blocking it will prompt the target/s to abandon the vehicle, allowing you to engage them in a firefight or simply run them over.
*Performing the [[Wikipedia:PIT maneuver|PIT maneuver]] to spin the vehicle out and then successfully blocking it will prompt the target/s to abandon the vehicle, allowing you to engage them in a firefight or simply run them over.
*Identifying the target vehicle's likely route (only a practical option in some areas with few side roads) and setting up an ambush or roadblock ahead of it.
*Identifying the target vehicle's likely route (only a practical option in some areas with few side roads) and setting up an ambush or roadblock ahead of it.
==Fail conditions==
The mission is failed if the player remains outside of a Law Enforcement vehicle for more than 60 seconds in one go, or if the player dies or is busted.
==Facts==
failed or canceled mission. Vice City
Stories has a checkpoint every five levels so you can restart at that checkpoint if you failed o
r canceled before completion. In GTA Chinatown Wars, the side-mission automically ends when you kill the las
criminal on each wave, and to restart it you must reenter a Law Enforcement vehicle and access the Poli


ce
The mission is failed if the player remains outside of a Law Enforcement vehicle for more than 60 seconds in one go, or if the player dies or is busted. Vigilante mode does not grant immunity from the [[Police]], who will often pursue the player for murder, firing weapons, hitting police cars etc. Each time a Vigilante mission is started, the player must begin at Level 1, and cannot continue a previously failed or canceled mission. GTA Vice City Stories has a checkpoint every five levels so you can restart at that checkpoint if you failed or canceled before completion.
Computer, so you don't have to beat all 5 waves consecutively.
*Vigilante mode does not grant immunity from the [[Police]], who will often pursue the player for murder, firing weapons, hitting police cars etc.


*Each time a Vigilante mission is started, the player must begin at Level 1, and cannot continue a previously
==GTA IV era===


In GTA IV, the Vigilante missions are retooled. When Niko parks a police car, he can access the criminal database computer and view crimes in progress in the area. The player has a time limit to get to the crime scene, but once there the timer stops. These crimes include gang activity, which involved killing a group of thugs, stolen vehicle, which involved chasing down the criminal in the stolen vehicle and suspect on foot, which consist of only one criminal fleeing a crime scene, and are usually the easiest. 20 missions must be completed for the ''Cleaned The Mean Streets'' [[Achievements in GTA IV|Achievement]] and for [[100% Completion in GTA IV|100% completion]]. The 20 missions however do not need to be done consecutively. In addition, there is a new form of the mission called [[Most Wanted]].
In GTA IV and GTA Chinatown Wars, the Vigilante missions are retooled. When [[Niko Bellic|Niko]] or [[Huang Lee|Huang]] accesses a police car, they can access the criminal database computer and view crimes in progress in the area. The player has a time limit to get to the crime scene, but once there the timer stops. These crimes include gang activity, which involved killing a group of thugs, stolen vehicle, which involved chasing down the criminal in the stolen vehicle and suspect on foot, which consist of only one criminal fleeing a crime scene, and are usually the easiest. In GTA IV, 20 missions must be completed for the ''Cleaned The Mean Streets'' [[Achievements in GTA IV|Achievement]] and for [[100% Completion in GTA IV|100% completion]]. The 20 missions however do not need to be done consecutively. In addition, there is a new form of the mission called [[Most Wanted]]. In GTA Chinatown Wars, the side-mission automatically ends when you kill the last criminal on each wave, and to restart it you must reenter a Law Enforcement vehicle and access the Police Computer, so you don't have to beat all five waves consecutively to obtain the Gold Medal, as long as the chain is completed without failure.


==Rewards==
==Rewards==
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'''Grand Theft Auto: Vice City Stories'''
'''Grand Theft Auto: Vice City Stories'''
* Maximum armor Increased by 50% (Complete Level 15)
* Maximum Armor Increased by 50% (Complete Level 15)


'''Grand Theft Auto IV'''
'''Grand Theft Auto IV'''
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'''Grand Theft Auto: Chinatown Wars'''
'''Grand Theft Auto: Chinatown Wars'''
* Maximum Armor Increased by 100%
* Maximum Armor Increased by 100% (Get Gold Medal)


==Vehicles==
==Vehicles==
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* [[HPV1000]]
* [[HPV1000]]
* [[Police Car]]
* [[Police Car]]
** [[Police Patrol]] (GTA IV)
** [[Police Patrol]] (GTA IV / GTA Chinatown Wars)
** [[Police Cruiser]] (GTA IV)
** [[Police Cruiser]] (GTA IV)
* [[Ranger]]
* [[Ranger]]
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