Weapons in GTA V: Difference between revisions

No edit summary
Line 1: Line 1:
In [[Grand Theft Auto V]], '''weapons''' are an essential part of the game. As of the [[Independence Day Special]], there are up to 43 weapons available in GTA V. 29 weapons are available within the base game while the remainder require the installation of downloadable content. Similar to [[Grand Theft Auto IV]], weapons spawns are located in inconspicuous and hard to reach places, and weapons dropped by fallen enemies lie realistically on the ground, glowing to catch the player's eye. Also, like GTA IV, the player buys the gun once, then pays a smaller amount for additional ammunition. Unlike GTA IV, however, firearms no longer have a fixed carrying capacity for each category; the protagonists' carrying capacity dynamically increases depending on their shooting skill, up to 9,999 rounds for many weapons; also, when the player runs out of ammunition, the firearm is not discarded. Unlike previous games, the player can hold more than one weapon for each weapons category.
In [[Grand Theft Auto V]], '''weapons''' are an essential part of the game. As of the [[Independence Day Special]], there are up to 43 weapons available in GTA V. 29 weapons are available within the base game while the remainder require the installation of downloadable content. Similar to [[Grand Theft Auto IV]], weapons spawns are located in inconspicuous and hard to reach places, and weapons dropped by fallen enemies lie realistically on the ground, glowing to catch the player's eye. Also, like GTA IV, the player buys a firearm one time, then pays a smaller amount for additional ammunition. Unlike previous games, the player can hold more than one weapon for each weapons category, and if the player runs out of ammunition, the firearm is not discarded.
 
==Shooting skill==
At the starting "Shooting Skill" level, the protagonist starts with a 600 round carrying limit for most categories.
As Shooting Skill is increased, the protagonist's carrying capacity increases, maxing out at 9,999 rounds when the maximum Shooting Skill level is attained. Additionally, increasing Shooting Skill reduces recoil, reduces reload time, and increases accuracy. Shooting Skill is increased by killing enemies and completing Shooting Range challenges; attaining headshots in the case of the former and attaining gold medals in the case of the latter levels up the player at a faster rate.


==Weapons customization==
==Weapons customization==
Line 6: Line 10:
;Available mods
;Available mods
*Extended Clip: Increases magazine capacity.
*Extended Clip: Increases magazine capacity.
*Suppressor: Reduces noise at the expense of damage and range.
*Suppressor: Reduces gunfire noise; however, suppressed firearms deal slightly less damage and have a slightly shorter range.
*Scope: Increases zoom capability and improves accuracy of non-sniper weapons. Equipped by default on sniper rifles.
*Scope: Increases zoom capability and improves accuracy of non-sniper weapons. Equipped by default on sniper rifles.
*Advanced Scope: Increases zoom capability for sniper rifles, and during certain missions, works as a thermal scope.
*Advanced Scope: Increases zoom capability for sniper rifles, and during certain missions, works as a thermal scope.