Criminal Ratings in GTA San Andreas: Difference between revisions
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[[Image:Crime Rating SA.jpg|right|thumb|200px]] | [[Image:Crime Rating SA.jpg|right|thumb|200px]] | ||
'''Criminal Ratings''' is a rating level in [[Grand Theft Auto: San Andreas]] based on the criminal activities of the player. The criminal rating can be viewed in the Stats section in the pause menu. A new game starts the criminal rating at 0. | '''Criminal Ratings''' is a rating level in [[Grand Theft Auto: San Andreas]] based on the criminal activities of the player. The criminal rating can be viewed in the Stats section in the pause menu. A new game starts the criminal rating at 0. | ||
==Scoring== | ==Scoring== | ||
*For each increment of $5000 = 1 (Will still be counted if the amount of money goes in the negatives) | *'''For each increment of $5000''' = 1 (Will still be counted if the amount of money goes in the negatives) | ||
*Getting Busted/Wasted = -3 | *'''Getting Busted/Wasted''' = -3 | ||
*Completing a mission = +5 | *'''Completing a mission''' = +5 | ||
*Using a cheat = -10 | *'''Using a cheat''' = -10 | ||
*Killing pedestrians = Linked to the statistic "Kills since last checkpoint" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Going to a Pay'N'Spray, or [[Save points|saving the game]]) is required to trigger the criminality point increase, with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint". Being [[Wasted|killed]], [[Busted|arrested]] will NOT trigger the increase, although it is counted as a checkpoint, and going to a [[TransFenders]] is not a checkpoint. | *'''Killing pedestrians''' = Linked to the statistic "Kills since last checkpoint" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Going to a [[Pay 'N' Spray]], or [[Save points|saving the game]]) is required to trigger the criminality point increase, with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint". Being [[Wasted|killed]], [[Busted|arrested]] will NOT trigger the increase, although it is counted as a checkpoint, and going to a [[TransFenders]] is not a checkpoint. | ||
<!--For an example, let's say you have 10500 criminality points, if you killed 17 people, your stat "Number of people killed since last checkpoint" will be of 17, but when you go to a Pay'N'Spray, this stat is reset to 0 and your criminality points increases to 10517.--> | <!--For an example, let's say you have 10500 criminality points, if you killed 17 people, your stat "Number of people killed since last checkpoint" will be of 17, but when you go to a Pay'N'Spray, this stat is reset to 0 and your criminality points increases to 10517.--> | ||
*Destroying ground vehicles = + <!-- I couldn't figure out exactly how many points destroying vehicles give - I made sure I destroyed only EMPTY vehicles to avoid having dead ped points. After a few dozens of cars destroyed it appears I could gain one each three, or four cars blasted, but it's nothing accurate. --> | *'''Destroying ground vehicles''' = + <!-- I couldn't figure out exactly how many points destroying vehicles give - I made sure I destroyed only EMPTY vehicles to avoid having dead ped points. After a few dozens of cars destroyed it appears I could gain one each three, or four cars blasted, but it's nothing accurate. --> | ||
*Destroying aircrafts = +30 | *'''Destroying aircrafts''' = +30 | ||
==Rating== | ==Rating== | ||
{| | {|style="vertical-align:top;" class="wikitable" | ||
!Criminal Rating | |||
!Points | |||
|- | |- | ||
|Crackhead | |Crackhead | ||
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|King of San Andreas | |King of San Andreas | ||
|1,000,000+ | |1,000,000+ | ||
|} | |||
[[Category:GTA San Andreas]] | [[Category:GTA San Andreas]] |
Revision as of 20:49, 15 October 2009
Criminal Ratings is a rating level in Grand Theft Auto: San Andreas based on the criminal activities of the player. The criminal rating can be viewed in the Stats section in the pause menu. A new game starts the criminal rating at 0.
Scoring
- For each increment of $5000 = 1 (Will still be counted if the amount of money goes in the negatives)
- Getting Busted/Wasted = -3
- Completing a mission = +5
- Using a cheat = -10
- Killing pedestrians = Linked to the statistic "Kills since last checkpoint" (in Stats > Crimes) instead of increasing immediately the rating, going to what the game defines to be a "checkpoint" (Going to a Pay 'N' Spray, or saving the game) is required to trigger the criminality point increase, with the amount of points obtained depends on the amount of kills this stat gives (for an example, 5 kills on the said statistic will increase by 5 points the rating after going to the Pay'n'spray). Once the point increase has been applied, the game counts this action as a "checkpoint", resetting the stat "Number of people killed since last checkpoint". Being killed, arrested will NOT trigger the increase, although it is counted as a checkpoint, and going to a TransFenders is not a checkpoint.
- Destroying ground vehicles = +
- Destroying aircrafts = +30
Rating
Criminal Rating | Points |
---|---|
Crackhead | -6,000 - -10,000 |
Bitch-Made | -4,000 - -5,999 |
Off-Brand | -2,000 - -3,999 |
Scandalous | -500 - -1,999 |
Playa-Hater | -1 - -499 |
Vic | 0-19 |
Square | 20-49 |
Civilian | 50-74 |
Rat | 75-99 |
Snitch | 100-119 |
Transformer | 150-199 |
Punk-Ass Bitch | 200-239 |
Sucka | 240-269 |
Poot-butt | 270-299 |
Buster | 300-339 |
Mark | 340-369 |
Chump | 370-399 |
Trick | 400-449 |
Red-Headed Stepchild | 450-499 |
Peon | 500-549 |
Pee-Wee | 550-599 |
Prankster | 600-609 |
Fool | 610-649 |
Street Cat | 650-699 |
Thug | 700-799 |
Hustler | 800-999 |
Playa Partner | 1,000-1,049 |
Mack | 1,150-1,299 |
Pimp | 1,300-1,499 |
Crime Partner | 1,500-1,699 |
Homeboy | 1,700-1,999 |
Homie | 2,000-2,099 |
Road Dawg | 2,100-2,299 |
Hoodsta | 2,300-2,499 |
Hard-ass | 2,500-2,749 |
Banger | 2,750-2,999 |
Lil' G | 3,000-3,499 |
Loc | 3,500-3,999 |
Jacker | 4,000-4,999 |
Shooter | 5,000-7,499 |
Foot Soldier | 7500-9999 |
Hoo-Rider | 10,000-19,999 |
Soldier | 20,000-29,999 |
Hawg | 30,000-39,999 |
Gangsta | 40,000-49,999 |
Ghetto Star | 50,000-59,999 |
Monster | 65,000-79,999 |
Big Homie | 80,000-99,999 |
Boss Hawg | 100,000-149,999 |
Shot Caller | 150,000-199,999 |
OG | 200,000-299,999 |
High Roller | 300,000-399,999 |
Four-Star General | 375,000-499,999 |
Godfather | 500,000-999,999 |
King of San Andreas | 1,000,000+ |