NOOSE: Difference between revisions

No edit summary
Line 14: Line 14:
==Armaments==
==Armaments==


NOOSE are typically armed with [[Carbine Rifle]]s, [[Pump Action Shotgun]]s and [[SMG]]s. In [[The Ballad of Gay Tony]] some NOOSE units are also armed with [[Assault SMG]]s and [[Automatic Shotgun]]s. This weapon combination is very deadly; Carbine Rifles to take the player out at long range, Shotguns for short range and SMGs for medium range. If NOOSE agents have their weapons shot out of their hands then they will pull out [[Pistol]]s and continue to engage the player. NOOSE units are protected with [[Body Armor]] nearly doubling their endurance. In [[Grand Theft Auto: Chinatown Wars]] NOOSE agents are equipped with [[Micro Uzi]]s. In helicopters NOOSE units will fire on the player with Carbine Rifles. In The Ballad of Gay Tony however, they will use the [[Advanced MG]] instead. In The Ballad of Gay Tony missions [[Corner Kids]] and [[Not So Fast]], they are also known to use [[Rocket Launcher]]s.
NOOSE are typically armed with [[Carbine Rifle]]s, [[Pump Action Shotgun]]s and [[SMG]]s. In [[The Ballad of Gay Tony]], some NOOSE units are also armed with [[Assault SMG]]s and [[Automatic Shotgun]]s. This weapon combination is very deadly; Carbine Rifles to take the player out at long range, Shotguns for short range and SMGs for medium range. If NOOSE agents have their weapons shot out of their hands, then they will pull out [[Pistol]]s and continue to engage the player. NOOSE units are protected with [[Body Armor]] nearly doubling their endurance. In [[Grand Theft Auto: Chinatown Wars]], NOOSE agents are equipped with [[Micro SMG]]s. In helicopters NOOSE units will fire on the player with Carbine Rifles. In The Ballad of Gay Tony however, they will use the [[Advanced MG]] instead. In The Ballad of Gay Tony missions [[Corner Kids]] and [[Not So Fast]], they are also known to use [[Rocket Launcher]]s.


==Basic Behavior==
==Basic Behavior==
*After the suspect is killed or arrested, NOOSE Officers will remain in the area combat readied for at least 5 minutes real-time. This is true to reality, as SWAT Officers and other law enforcements are trained to remain at crime scenes in case there is another potentially dangerous suspect.
*After the suspect is killed or arrested, NOOSE Officers will remain in the area combat readied for at least 5 minutes real-time. This is true to reality, as SWAT Officers and other law enforcements are trained to remain at crime scenes in case there is another potentially dangerous suspect.
* Tactical Response officers are well protected with [[Body Armor|body armor]] and don't lose [[health]] very quickly. Despite being more resilient to damage, Tactical Response officers are slightly less accurate than [[Federal Bureau of Investigation|FIB Agents]]. Even with body armor, like all pedestrians, a single headshot will instantly kill them.
* Tactical Response officers are well protected with [[Body Armor|body armor]] and don't lose [[health]] very quickly. Despite being more resilient to damage, Tactical Response officers are slightly less accurate than [[Federal Bureau of Investigation|FIB Agents]]. Even with body armor, like all pedestrians, a single headshot instantly kills them.
* Agents always use good cover (e.g. behind a [[car]], behind a wall, inside their [[Annihilator|helicopter]]).
* Agents always use good cover (e.g. behind a [[car]], behind a wall, inside their [[Annihilator|helicopter]]).
* Tactical Response officers usually move together as a unit and pursue the player more aggressively than LCPD officers on foot.
* Tactical Response officers usually move together as a unit and pursue the player more aggressively than LCPD officers on foot.
Line 24: Line 24:
* Like the FIB, NOOSE Units will sometimes disappear off camera when the player has no wanted level.
* Like the FIB, NOOSE Units will sometimes disappear off camera when the player has no wanted level.
* Even after the player has lost his or her wanted level, NOOSE Tactical Response Unit officers will remain in a crouched position, and will position their hands as if they were holding a gun, specifically a Carbine Rifle.
* Even after the player has lost his or her wanted level, NOOSE Tactical Response Unit officers will remain in a crouched position, and will position their hands as if they were holding a gun, specifically a Carbine Rifle.
* NOOSE teams will also hide in unseen places to capture the suspect when he/she is off gaurd.
* NOOSE teams will also hide in unseen places to capture the suspect when he/she is off guard.
* SMG, Pump shotgun, M4 Carbine assult and 9mm hand guns are used by NOOSE and FIB teams mainly in GTA 4 in GTA Ballad Of Gay Tony FIB and NOOSE teams use SMG P50, Expolsive shot gun, MG, Pump shot gun, SMG, M4 and 9mm hand gun.
* All types of police force will do anything to kill/arrest the suspect and will keep shooting after to make sure the suspects down (you will find that one you have a 2 star wanted level the police will kill the suspect and cannot surrender except if the suspect is in a vehicle).


== Gallery ==
== Gallery ==
Line 47: Line 45:
* Although the APC in TBOGT bears "NOOSE Tactical Response Unit" labeling, it is never actually used by the NOOSE, apart from the mission [[Frosting on the Cake]].
* Although the APC in TBOGT bears "NOOSE Tactical Response Unit" labeling, it is never actually used by the NOOSE, apart from the mission [[Frosting on the Cake]].
* If the player throws a grenade under or near a NOOSE Enforcer it will not even try to move away from that area, which the normal Police cars would do.
* If the player throws a grenade under or near a NOOSE Enforcer it will not even try to move away from that area, which the normal Police cars would do.
* NOOSE Operatives will always crouch, the way they crouch is if you are crouching in a building while tapping or holding the sprint button.
 
* In GTA: Chinatown Wars, the player's armour will replenish when entering an Enforcer.
 
[[Category:Law Enforcement]]
[[Category:Law Enforcement]]
[[Category:Police]]
[[Category:Police]]