Template talk:Infobox mission: Difference between revisions

(→‎Mission navigation: New discussion)
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By implementing it into the infobox, we don't have to change any page. Just the template. It's be always positioned on top (covering all the width) and, below, the text and infobox (in the right, obviously). What do you think? It'd look better too. --[[User:NikoIV|NikoIV]] ([[User talk:NikoIV|talk]]) 22:41, 16 March 2012 (UTC)
By implementing it into the infobox, we don't have to change any page. Just the template. It's be always positioned on top (covering all the width) and, below, the text and infobox (in the right, obviously). What do you think? It'd look better too. --[[User:NikoIV|NikoIV]] ([[User talk:NikoIV|talk]]) 22:41, 16 March 2012 (UTC)
:Welcome to GTW, NikoIV. That's a good idea, but I don't think GTA games are as linear as that. It's not always the case that one mission leads directly to the next. Some unlock multiple missions, some don't unlock any, others unlock things such as areas and vehicles rather than missions. I think it would be good to have a better display of the progression of a game,  perhaps using a mission 'map' rather than a linear previous/next table? What do you think? [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 01:34, 17 March 2012 (UTC)

Revision as of 01:34, 17 March 2012

Colons

Is there a way to add colons or something similar to the parameters? So that instead of "Location Los Santos" it would say "Location: Los Santos." --GuildKnight 03:08, 2 January 2008 (UTC)

Nevermind - I got it. --GuildKnightTalk2me 03:12, 2 January 2008 (UTC)

Conditions

Can you explain the conditions row in this template? Gboyers talk 17:33, 29 November 2008 (UTC)

It's "Fail Conditions"... there's probably a better term, but I couldn't think of one. One word would be best, so that readers could tell that it's one section... or perhaps lines to define separate each section? --GuildKnightTalk2me 00:01, 30 November 2008 (UTC)
How about Failed If:? That might fit on one line (we could at least test it). I think it needs to be changed, I have on several occasions had the same problem as Gboyers, and thinking, "What's conditions?". Biggest GTA Fan EverTalk 10:20, 30 November 2008 (UTC)
EDIT: Actually, that would mean we would have to go around changing a whole lot of stuff. For example, most pages use Player Death for fail conditions. We couldn't have: Failed If: Player Death, it just doesn't work (in terms of English). We have to think of something though. I'm working on it. (or we could go round changing it all to Failed If: The Player Dies (or something). That could be a long process is what I was thinking) Biggest GTA Fan EverTalk 10:34, 30 November 2008 (UTC)

Character Encounterings?

Could there possibly be a column showing the characters encountered through the missions? It would be easier to see who is involved in the mission, primary target ect. Montario 13:05, 27 July 2011 (BST)

Mission navigation

Hi! I'm new to the wiki, and I thought I could suggest a few ideas to improve it. This is one: the mission infobox navigation. I think it'd be easier to navigate through missions if, instead of the "Unlocks" and "Unlocked by" labels, there was a navigation box on top of the page. It'd just be a rectangular box with the name of the previous mission on the left and the next mission in the right. Something like this:

By implementing it into the infobox, we don't have to change any page. Just the template. It's be always positioned on top (covering all the width) and, below, the text and infobox (in the right, obviously). What do you think? It'd look better too. --NikoIV (talk) 22:41, 16 March 2012 (UTC)

Welcome to GTW, NikoIV. That's a good idea, but I don't think GTA games are as linear as that. It's not always the case that one mission leads directly to the next. Some unlock multiple missions, some don't unlock any, others unlock things such as areas and vehicles rather than missions. I think it would be good to have a better display of the progression of a game, perhaps using a mission 'map' rather than a linear previous/next table? What do you think? gboyers talk 01:34, 17 March 2012 (UTC)