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'''GTASA: Liberty City''' is a modification for [[PC]] version of [[Grand Theft Auto: San Andreas]], which was inspired by famous [[GTA Liberty City Stories]] modification for the [[Grand Theft Auto: Vice City]]. The main task was the same: recreate original [[GTA III]] game in a modern engine, with graphical enhancements and new gameplay features such as motorbikes, planes and helicopters, swimming and climbing, clothing and so on. | '''GTASA: Liberty City''' is a modification for [[PC]] version of [[Grand Theft Auto: San Andreas]], which was inspired by famous [[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]] modification for the [[Grand Theft Auto: Vice City]]. The main task was the same: recreate original [[Grand Theft Auto III|GTA III]] game in a modern engine, with graphical enhancements and new gameplay features such as motorbikes, planes and helicopters, swimming and climbing, clothing and so on. | ||
==History== | ==History== | ||
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'''First steps''' | '''First steps''' | ||
The public development of modification started in August, 2005 by the [http://gtaforums.com GTAForums.com] user ''xrk'', mainly as a simple 'map mod'. All that users received was the [[Liberty City in GTA III Era|Liberty City]] from [[GTA III]] instead of default [[State of San Andreas|San Andreas]] landscape. Installation of modification was difficult and demanded use of Steve-m's Map Cleaner. The city yet did not have completeness, there were no LOD models, missed some of collision data, no paths for peds & traffic, but interest to modification was significant. With help of new developers ''NathanHenry'' (map conversion) and ''AdTec_224'' (scenario conversion), modification began to develop quicker. | The public development of modification started in August, 2005 by the [http://gtaforums.com GTAForums.com] user ''xrk'', mainly as a simple 'map mod'. All that users received was the [[Liberty City in GTA III Era|Liberty City]] from [[Grand Theft Auto III|GTA III]] instead of default [[State of San Andreas|San Andreas]] landscape. Installation of modification was difficult and demanded use of Steve-m's Map Cleaner. The city yet did not have completeness, there were no LOD models, missed some of collision data, no paths for peds & traffic, but interest to modification was significant. With help of new developers ''NathanHenry'' (map conversion) and ''AdTec_224'' (scenario conversion), modification began to develop quicker. | ||
'''Beta 3''' | '''Beta 3''' |