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Bail Out: Difference between revisions

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Bail-outs are often used as a quick means of escaping from a vehicle which is either in danger of exploding, entering dangerous territory, or about to fall off a cliff or into water. Bailing out can also be strategically useful, allowing one to send a vehicle speeding into a group of enemies while leaving oneself free to attack independently. Bail-outs are executed with the same key or button that the player uses to enter or exit vehicles, while the vehicle is still in motion. In most cases, the player will lose a small amount of health as a result of hitting the ground after exiting the vehicle; in [[Grand Theft Auto: San Andreas]], the player will not lose health when bailing out. Bail outs executed while a land vehicle is in midair, however, may inflict injury to the player if the fall is minimally long.
Bail-outs are often used as a quick means of escaping from a vehicle which is either in danger of exploding, entering dangerous territory, or about to fall off a cliff or into water. Bailing out can also be strategically useful, allowing one to send a vehicle speeding into a group of enemies while leaving oneself free to attack independently. Bail-outs are executed with the same key or button that the player uses to enter or exit vehicles, while the vehicle is still in motion. In most cases, the player will lose a small amount of health as a result of hitting the ground after exiting the vehicle; in [[Grand Theft Auto: San Andreas]], the player will not lose health when bailing out. Bail outs executed while a land vehicle is in midair, however, may inflict injury to the player if the fall is minimally long.


In GTA IV, the use of [[Ragdoll Physics|ragdoll physics]] makes it hard to predict the amount of damage the player will sustain, as the player will now maintain inertia from the vehicle and continue to move forward, bouncing along the ground and losing health with each bounce; the damage sustained is generally greater than that suffered in previous GTA games, to the point of being potentially lethal to players lacking in health. As inertia will still move the player forward after bailing out, players must take care to bail out well ''before'' a vehicle is due to explode or fall.
In GTA IV, the use of [[Ragdoll Physics|ragdoll physics]] makes it hard to predict the amount of damage the player will sustain, as the player will now maintain inertia from the vehicle and continue to move forward, bouncing along the ground and losing health with each bounce; the damage sustained is generally greater than that suffered in previous GTA games, to the point of being potentially lethal to players lacking in health. As inertia will still move the player forward after bailing out, players must take care to bail out well ''before'' a vehicle is due to explode or fall. In addition, bail outs in GTA IV are now delayed by at least one second, so timing is equally necessary.


Bail-outs can be done from aircraft as well as land vehicles. As falls from high altitudes are lethal (unless the player lands in a body of water), players in GTA San Andreas are equipped with [[parachute]]s after exiting any aircraft, to provide a chance of survival after ejecting.
Bail-outs can be done from aircraft as well as land vehicles. As falls from high altitudes are lethal (unless the player lands in a body of water), players in GTA San Andreas are equipped with [[parachute]]s after exiting any aircraft, to provide a chance of survival after ejecting.
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