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Vehicle Damage: Difference between revisions

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As the series progressed, the variety of damage has been increased, offering additional opportunities on how the player can destroy vehicles. In addition, the manner in which damage is depicted in game has changed as the game engine is changed.
As the series progressed, the variety of damage has been increased, offering additional opportunities on how the player can destroy vehicles. In addition, the manner in which damage is depicted in game has changed as the game engine is changed.
Certain missions and tricks throughout the series can create a damage-resistant vehicle, which include resistance to bullets, explosions, physical collisions, and fire.


== GTA 1 — GTA 2 ==
== GTA 1 — GTA 2 ==
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* For road vehicles in [[Grand Theft Auto: Vice City]], front windscreens may now be shattered and tires can be punctured using a firearm (the latter also allows for the inclusion of spike strips) and melee weapons may be effectively used to damage vehicles, while trunk lids may detach from a vehicle at a certain speed if ajar; [[Motorcycles|motorbikes]] and [[helicopter]]s, which were introduced in the game, have only smoke from the engine to show. Smoke effects and color from the engine have also been improved to better depict the condition of a damaged vehicle (from white, to a mix of white and black, to black). Destroyed boats may also sink in the water, as are aircraft and road vehicles.
* For road vehicles in [[Grand Theft Auto: Vice City]], front windscreens may now be shattered and tires can be punctured using a firearm (the latter also allows for the inclusion of spike strips) and melee weapons may be effectively used to damage vehicles, while trunk lids may detach from a vehicle at a certain speed if ajar; [[Motorcycles|motorbikes]] and [[helicopter]]s, which were introduced in the game, have only smoke from the engine to show. Smoke effects and color from the engine have also been improved to better depict the condition of a damaged vehicle (from white, to a mix of white and black, to black). Destroyed boats may also sink in the water, as are aircraft and road vehicles.


* [[Grand Theft Auto: San Andreas]] forgoes removable front quarter panels altogether, but allows bumpers to dangle before detaching. Doors, trunk lids and boot lids may also be closed shut by physical force (i.e. swaying a vehicle side by side), making detachment of these parts far more difficult. Fixed-wing aircraft in the game also possess the ability to emit smoke from damage parts (such as the wings and fuselage), while flaps on the tail and wings may dangle for similar reasons. Airplanes may also explode on impact with any surface. [[Bicycles]], which were introduced in the game, is invulnerable to damage. In some cases, in GTA SA, there are some missions in which the player can get a car that is Bullet,fire,explosion, and damageproof, which means that the car is indestructible, and will not be destroyed no matter how much you try.
* [[Grand Theft Auto: San Andreas]] forgoes removable front quarter panels altogether, but allows bumpers to dangle before detaching. Doors, trunk lids and boot lids may also be closed shut by physical force (i.e. swaying a vehicle side by side), making detachment of these parts far more difficult. Fixed-wing aircraft in the game also possess the ability to emit smoke from damage parts (such as the wings and fuselage), while flaps on the tail and wings may dangle for similar reasons. Airplanes may also explode on impact with any surface. [[Bicycles]], which were introduced in the game, is invulnerable to damage.


* As [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]] reuse GTA Vice City's game engine, their damage engines are exactly the same as in GTA Vice City.
* As [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]] reuse GTA Vice City's game engine, their damage engines are exactly the same as in GTA Vice City.
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Instead of using readily modeled parts, GTA IV uses a more flexible (but not necessarily realistic) damage engine that allows any part of a vehicle's body to flex and distort based on the force and direction of an impact; the body of boats and helicopters may now be damaged in this manner, while motorcycles still do not. Essentially limitless on the extent on damage that can be done, players can literally flatten or crush any vehicle using extreme force; explosions are also known to damage a vehicle's bodywork severely. In addition, should a road vehicle sustain severe frontal or rear damage, its axle may also bend to a point when it can no longer function, lock and drag itself on the road as the vehicle moves, affecting performance.
Instead of using readily modeled parts, GTA IV uses a more flexible (but not necessarily realistic) damage engine that allows any part of a vehicle's body to flex and distort based on the force and direction of an impact; the body of boats and helicopters may now be damaged in this manner, while motorcycles still do not. Essentially limitless on the extent on damage that can be done, players can literally flatten or crush any vehicle using extreme force; explosions are also known to damage a vehicle's bodywork severely. In addition, should a road vehicle sustain severe frontal or rear damage, its axle may also bend to a point when it can no longer function, lock and drag itself on the road as the vehicle moves, affecting performance.


Other minor damages were added in the game. Individual lights (including those of motorbikes) and windows can be broken. Opened doors can be broken off by forcing them against another solid object (as doors are now registered as solid objects). Scrapes and scratches are added for minute damages. Flat tires can break apart at a certain speed, resulting in the wheel running on a bare rim; tires may also be destroyed by fire; or by [[wp:Burnout (vehicle)|burning out]] excessively.
Other minor damages were added in the game. Individual lights (including those of motorbikes) and windows can be broken. Opened doors can be broken off by forcing them against another solid object (as doors are now registered as solid objects). Scrapes and scratches are added for minute damages. Flat tires can break apart at a certain speed, resulting in the wheel running on a bare rim; tires may also be destroyed by fire or by [[wp:Burnout (vehicle)|burning out]] excessively.


== See also ==
== See also ==
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