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Skins: Difference between revisions

20 bytes added ,  18 January 2010
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[[File:Skin_Menu_(GTA3).jpg|thumb|300px|The skin directory in GTA III.]]
[[File:Skin_Menu_(GTA3).jpg|thumb|300px|The skin directory in GTA III.]]


'''[[Wikipedia:Skin (computing)#Model-view-controller|Skins]]''' are, in the [[Grand Theft Auto]] games, textures that are placed over a blank three-dimensional skeleton used for clothing, vehicles, weapons, etc. All skins are stored inside of an [[IMG archive]], and a TXD archive. Not all are the same. While most skins follow the same setup, others don't and usually require a DFF file in order to be scanned properly in the game. These include the ones for NPC characters in-game some of which are 128x128, 64x64, or anything under 256x256, and doesn't follow the design of the user skins. A
'''[[Wikipedia:Skin (computing)#Model-view-controller|Skins]]''' are, in the [[Grand Theft Auto]] games, textures that are placed over a blank three-dimensional skeleton (a [[DFF|DFF file]]) used for clothing, vehicles, weapons, etc. All skins are stored inside of an [[IMG archive]], and a TXD archive. Not all are the same. While most skins follow the same setup, others don't and usually require a DFF file in order to be scanned properly in the game. These include the ones for NPC characters in-game some of which are 128x128, 64x64, or anything under 256x256, and doesn't follow the design of the user skins.  


==User Defined Skins==
==User Defined Skins==
Members, Alumni
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