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Health: Difference between revisions

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Measurement of health on [[Heads-Up Display|HUD]]s was not prominent in [[Grand Theft Auto 1|the original Grand Theft Auto]], as the game has no indication of the player's health - players will simply die after an unspecified amount of minimal damage. [[Grand Theft Auto 2]], however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized and depleted, thus giving the health a 10-level scale.
Measurement of health on [[Heads-Up Display|HUD]]s was not prominent in [[Grand Theft Auto 1|the original Grand Theft Auto]], as the game has no indication of the player's health - players will simply die after an unspecified amount of minimal damage. [[Grand Theft Auto 2]], however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized and depleted, thus giving the health a 10-level scale.


From [[Grand Theft Auto III]] onwards, the 5-heart system is replaced by a numbered counter, with its default maximum as 100%; in most of these games, the player's health can be extended, usually as a reward for completing one or more side missions.
For [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]] and [[Grand Theft Auto Advance]], by a numbered counter, with its default maximum as 100%, is used. For other games from [[Grand Theft Auto: San Andreas]] onwards, however, a health bar substitutes the counter. In most of these games, the player's health can be extended, usually as a reward for completing one or more side missions.


=== Health pickups ===
=== Health pickups ===
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==Trivia==
==Trivia==
*Health pickups originally were yellow, not orange.
*Health pickups were originally to be yellow, not red.


==Gallery==
==Gallery==
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