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Vehicle Damage: Difference between revisions

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'''Vehicle damage''' is a fundamental aspect in the GTA series where nearly any vehicle is susceptible to damage from the environment, typically in the form of crashes, gunfire, or other external forces, as it does in real life, providing a certain degree of realism and illustrating the vulnerability of vehicles in the series. If a vehicle is sufficiently damaged, it explodes in a fireball, destroying it and rendering it useless for use. As the series progressed, the variety of damage has been increased, offering additional opportunities on how the player can destroy vehicles. In addition, the manner in which damage is depicted in game has changed as new game engines are used.
'''Vehicle damage''' is a fundamental aspect in the GTA series where nearly any vehicle is susceptible to damage from the environment, typically in the form of crashes, gunfire, or other external forces, as it does in real life, providing a certain degree of realism and illustrating the vulnerability of vehicles in the series. If a vehicle is sufficiently damaged, it explodes in a fireball, destroying it and rendering it useless. As the series progressed, the variety of damage has been increased, offering additional opportunities on how the player can destroy vehicles. In addition, the manner in which damage is depicted in game has changed as new game engines are used.


Damage resistance should be considered when selecting a car for a task. The high performance of certain vehicles may be offset by a weaker body, while a slow, heavy vehicle may be far more resilient to damage. If a player is not proficient in their driving or has not properly planned their path to their destination, the choice of vehicle may become a hindrance if the player is urgently completing a mission or escaping from pursuers.  
Damage resistance should be considered when selecting a car for a task. The high performance of certain vehicles may be offset by a weaker body, while a slow, heavy vehicle may be far more resilient to damage. If a player is not proficient in their driving or has not properly planned their path to their destination, the choice of vehicle may become a hindrance if the player is urgently completing a mission or escaping from pursuers.  
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For [[Grand Theft Auto IV]], vehicle damage has improved in leaps and bounds. Imminent destruction is now represented by either a burning engine, a burning gas tank or both, and clunking engine noises are reintroduced for vehicles with damaged engines. Alternately, the engines of severely damaged vehicles may simply cut off (this can be rectified by calling any number on the player's [[Phone|mobile phone]]); in addition, flipped vehicles no longer burn and explode.
For [[Grand Theft Auto IV]], vehicle damage has improved in leaps and bounds. Imminent destruction is now represented by either a burning engine, a burning gas tank or both, and clunking engine noises are reintroduced for vehicles with damaged engines. Alternately, the engines of severely damaged vehicles may simply cut off (this can be rectified by calling any number on the player's [[Phone|mobile phone]]); in addition, flipped vehicles no longer burn and explode.


Instead of using readily modeled parts, GTA IV uses a more flexible (but not necessarily realistic) damage engine that allows any part of a vehicle's body to flex and distort based on the force and direction of an impact; the body of boats and helicopters may now be damaged in this manner, while motorcycles still do not. Essentially limitless on the extent on damage that can be done, players can literally flatten or crush any vehicle using extreme force; explosions are also known to damage a vehicle's bodywork severely. In addition, should a road vehicle sustain severe frontal or rear damage, its axle may also bend to a point when it can no longer function, locking and dragging its wheel along the ground as the vehicle moves, greatly affecting performance.
Instead of using readily modeled parts, GTA IV uses a more flexible, but not necessarily realistic, damage engine that allows any part of a vehicle's body to flex and distort based on the force and direction of an impact; the body of boats and helicopters may now be damaged in this manner, while motorcycles still do not. Essentially limitless on the extent on damage that can be done, players can literally flatten or crush any vehicle using extreme force; explosions are also known to damage a vehicle's bodywork severely. In addition, should a road vehicle sustain severe frontal or rear damage, its axle may also bend to a point when it can no longer function, locking and dragging its wheel along the ground as the vehicle moves, greatly affecting performance.
 
Small arms damage is handled more realistically. In prior games, a vehicle sustains the same amount of damage regardless of where shots actually land on the vehicle. In GTA IV, door panels are more resistant to firearm damage; the player must shoot the engine compartment or fuel tank in order to compromise a vehicle's integrity. 


Other minor damages were added in the game. Individual lights (including those of motorbikes) and windows can be broken. Opened doors can be broken off by forcing them against another solid object (as doors are now registered as solid objects). Scrapes, scratches and bullet holes are added for minute damages. Flat tires can break apart at a certain speed, resulting in the wheel running on a bare rim; tires may also be destroyed by fire or by [[wp:Burnout (vehicle)|burning out]] excessively.
Other minor damages were added in the game. Individual lights (including those of motorbikes) and windows can be broken. Opened doors can be broken off by forcing them against another solid object (as doors are now registered as solid objects). Scrapes, scratches and bullet holes are added for minute damages. Flat tires can break apart at a certain speed, resulting in the wheel running on a bare rim; tires may also be destroyed by fire or by [[wp:Burnout (vehicle)|burning out]] excessively.
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