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* A black Sentinel is featured during a cutscene in "[[The Guns of Leone]]", during which [[Salvatore Leone]] charges into the [[Red Light District]] to exert revenge on the [[Sindacco Family|Sindaccos]], running over an unsuspecting Sindacco member on the way. The car is unobtainable as the car turns into a [[Mafia Sentinel]] after the cutscene ends. | * A black Sentinel is featured during a cutscene in "[[The Guns of Leone]]", during which [[Salvatore Leone]] charges into the [[Red Light District]] to exert revenge on the [[Sindacco Family|Sindaccos]], running over an unsuspecting Sindacco member on the way. The car is unobtainable as the car turns into a [[Mafia Sentinel]] after the cutscene ends. | ||
* Four black Sentinels are prominently driven by [[hitmen]] hired by [[Ma Cipriani]] in "[[No Son of Mine]]"; as soon as the hitmen exit one such Sentinel, the player can easily attain the car. The cars are programmed to be heavy, which allows the player to push aside other cars without affecting the Sentinel's performance or trajectory. After the mission, more black Sentinels will | * Four black Sentinels are prominently driven by [[hitmen]] hired by [[Ma Cipriani]] in "[[No Son of Mine]]"; as soon as the hitmen exit one such Sentinel, the player can easily attain the car. The cars are programmed to be heavy, which allows the player to push aside other cars without affecting the Sentinel's performance or trajectory. After the mission, more hitmen in black Sentinels will attempt to confront the player in random intervals until the completion of "[[Making Toni]]". | ||
* The same form of Sentinels mention above can also be found during "[[A Walk in the Park]]", when [[Roger C. Hole]] and his body guards arrive at [[Belleville Park]] in three such cars parked in a row. Once the player manages to kill R.C. Hole and the body guards before they reach their cars, the player can take any of the cars to their garage; otherwise, if R.C. Hole manages to flee to the second car, the car's weight is reset to normal while the first and third cars retain their heavy weight. The Sentinels also received increased health for the mission. | * The same form of Sentinels mention above can also be found during "[[A Walk in the Park]]", when [[Roger C. Hole]] and his body guards arrive at [[Belleville Park]] in three such cars parked in a row. Once the player manages to kill R.C. Hole and the body guards before they reach their cars, the player can take any of the cars to their garage; otherwise, if R.C. Hole manages to flee to the second car, the car's weight is reset to normal while the first and third cars retain their heavy weight. The Sentinels also received increased health for the mission. | ||
* The last appearance of the black Sentinel is during "[[Making Toni]]", when it serves as the player's mode of transport for the mission and is fireproof. The car can be obtained by partially submerging the car in a shallow shoreline, failing the mission; otherwise, the car is driven away by [[Mickey Hamfists]] in the end of the mission. | * The last appearance of the black Sentinel is during "[[Making Toni]]", when it serves as the player's mode of transport for the mission and is fireproof. The car can be obtained by partially submerging the car in a shallow shoreline, failing the mission; otherwise, the car is driven away by [[Mickey Hamfists]] in the end of the mission. |