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In GTA Vice City, the station is unique in that it boasts a set of interiors which can be accessed from the front at any point of the game; the interior consists of a lobby area, a front office, a locker and a shower room, prison cells, and the main office space. However, players who step beyond the boundaries of lobby into other parts of the interior will immediately attain a two-star [[Wanted Level in GTA III Era|wanted level]] and the wraft of the police. Acquiring and wearing a [[Clothing in GTA Vice City|police uniform]], available only after completing "[[Cop Land]]", allows the player to venture into the inner interiors without alerting the police (so long as the player is not already wanted); however, any act of hostility (inflicting injury on or killing a cop, revving a [[chainsaw]], firing a weapon or simply wrecking havok) will immediately negate the effects of the disguise and will be followed by the player attaining a two-star wanted level. In GTA Vice City Stories, the station is inaccessible. | In GTA Vice City, the station is unique in that it boasts a set of interiors which can be accessed from the front at any point of the game; the interior consists of a lobby area, a front office, a locker and a shower room, prison cells, and the main office space. However, players who step beyond the boundaries of lobby into other parts of the interior will immediately attain a two-star [[Wanted Level in GTA III Era|wanted level]] and the wraft of the police. Acquiring and wearing a [[Clothing in GTA Vice City|police uniform]], available only after completing "[[Cop Land]]", allows the player to venture into the inner interiors without alerting the police (so long as the player is not already wanted); however, any act of hostility (inflicting injury on or killing a cop, revving a [[chainsaw]], firing a weapon or simply wrecking havok) will immediately negate the effects of the disguise and will be followed by the player attaining a two-star wanted level. In GTA Vice City Stories, the station is inaccessible. | ||
[[Image:VCPDstation-GTAVCS-WashingtonBeach-rooftop.jpg|thumb|right|325px|The modified rooftop of the police station in GTA Vice City Stories.]] | [[Image:VCPDstation-GTAVCS-WashingtonBeach-rooftop.jpg|thumb|right|325px|The modified rooftop of the police station in GTA Vice City Stories, as viewed from the rear.]] | ||
Pickups the player can find in and around the station in GTA Vice City include a [[Nightstick]] in the locker room, [[Grenades]] at the rear car park (or [[Tear Gas]] in the PlayStation 2 version, the only location in the game where it spawns), the aforementioned [[Clothing in GTA Vice City|police uniform]] in the locker room, and a [[Hidden Package]] in the main offices. In GTA Vice City Stories, a [[Laser Sniper]] spawns on the rooftop of the station; a [[99 Red Balloons|red balloon]] can also be spotted lodged on a palm tree directly in front of the station. | Pickups the player can find in and around the station in GTA Vice City include a [[Nightstick]] in the locker room, [[Grenades]] at the rear car park (or [[Tear Gas]] in the PlayStation 2 version, the only location in the game where it spawns), the aforementioned [[Clothing in GTA Vice City|police uniform]] in the locker room, and a [[Hidden Package]] in the main offices. In GTA Vice City Stories, a [[Laser Sniper]] spawns on the rooftop of the station; a [[99 Red Balloons|red balloon]] can also be spotted lodged on a palm tree directly in front of the station. |