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Vehicle Damage: Difference between revisions

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Instead of using readily modeled parts, GTA IV uses a more flexible, but not necessarily realistic, damage engine that allows any part of a vehicle's body to flex and distort based on the force and direction of an impact; the body of boats and helicopters may now be damaged in this manner, while motorcycles still do not. Essentially limitless on the extent on damage that can be done, players can literally flatten or crush any vehicle using extreme force; close contact with explosions may also damage a vehicle's bodywork severely. In addition, should a road vehicle sustain severe frontal or rear damage, its axle may also bend to a point when it can no longer function, locking and dragging its wheel along the ground as the vehicle moves, greatly affecting performance.
Instead of using readily modeled parts, GTA IV uses a more flexible, but not necessarily realistic, damage engine that allows any part of a vehicle's body to flex and distort based on the force and direction of an impact; the body of boats and helicopters may now be damaged in this manner, while motorcycles still do not. Essentially limitless on the extent on damage that can be done, players can literally flatten or crush any vehicle using extreme force; close contact with explosions may also damage a vehicle's bodywork severely. In addition, should a road vehicle sustain severe frontal or rear damage, its axle may also bend to a point when it can no longer function, locking and dragging its wheel along the ground as the vehicle moves, greatly affecting performance.


Small arms damage is handled differently. In prior games, shooting a vehicle anywhere (engine, side panel, etc.) reduces its overall integrity. In GTA IV, side panels can sustain a significant amount of firearm damage whereas the engine compartment and fuel tank are more vulnerable. Drivers and passengers, including the player, risk health or armor damage if the greenhouse is shot.  
Small arms damage is handled differently in GTA IV, unlike in prior games where shooting a vehicle anywhere (engine, side panel, etc.) reduces its overall integrity. Side panels can sustain a significant amount of firearm damage whereas the engine compartment and fuel tank are more vulnerable. Drivers and passengers, including the player, risk health or armor damage if the greenhouse is shot.  


Other minor damages were added in the game. Individual lights, including those of motorbikes, and windows can be broken. Opened doors can be broken off by forcing them against another solid object, as doors are now registered as solid objects. Loose hood and trunk lids can be torn off at high speeds, unless the player brakes and allows the lid to close. Scrapes, scratches and bullet holes are added for minute damages. Flat tires can break apart at a certain speed, resulting in the wheel running on a bare rim; tires may also be destroyed by fire or by [[wp:Burnout (vehicle)|burning out]] excessively.
Other minor damages were added in the game. Individual lights, including those of motorbikes, and windows can be broken. Opened doors can be broken off by forcing them against another solid object, as doors are now registered as solid objects. Loose hood and trunk lids can be torn off at high speeds, unless the player slows down and allow the lid to close. Scrapes, scratches and bullet holes are added for minute damages. Flat tires can break apart at a certain speed, resulting in the wheel running on a bare rim; tires may also be destroyed by fire or by [[wp:Burnout (vehicle)|burning out]] excessively.


In [[GTA Chinatown Wars]], the damage system reverts to that of games prior to GTA IV, limiting visual damage to ajar doors and hood and trunk lids, and smoke or fire from the engine. Vehicles are now certain to explode after sufficient damage, and the player will also be set alight when a vehicle they have damaged heavily ignites. Flipped vehicles will also explode in the same manner as it does prior to GTA IV.
In [[GTA Chinatown Wars]], the damage system reverts to that of games prior to GTA IV, limiting visual damage to ajar doors and hood and trunk lids, and smoke or fire from the engine. Vehicles are now certain to explode after sufficient damage, and the player will also be set alight when a vehicle they have damaged heavily ignites. Flipped vehicles will also explode in the same manner as it does prior to GTA IV.
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