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:* Crashing into a police vehicle (crashing into an empty/parked police car will not result in a wanted level) | :* Crashing into a police vehicle (crashing into an empty/parked police car will not result in a wanted level) | ||
:* Firing a weapon in public | :* Firing a weapon in public | ||
:* Revving a chainsaw in public (Except [[Grand Theft Auto: San Andreas|GTA San Andreas]] | :* Revving a chainsaw in public (Except [[Grand Theft Auto: San Andreas|GTA San Andreas]] and [[Grand Theft Auto: Vice City Stories]]) | ||
:* Using a [[Molotov Cocktail]] in public | :* Using a [[Molotov Cocktail]] in public | ||
:* Carjacking or stealing parked vehicles within a certain proximity from a police officer (no wanted level is given if the vehicle is locked, including police cars) | :* Carjacking or stealing parked vehicles within a certain proximity from a police officer (no wanted level is given if the vehicle is locked, including police cars) | ||
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:* Trespassing in the Washington Beach Police Station ([[Grand Theft Auto: Vice City|GTA Vice City]]) (unless wearing the cop uniform) | :* Trespassing in the Washington Beach Police Station ([[Grand Theft Auto: Vice City|GTA Vice City]]) (unless wearing the cop uniform) | ||
:* Run over a police officer with a vehicle in fast speed([[Grand Theft Auto: Vice City|GTA Vice City]]) | :* Run over a police officer with a vehicle in fast speed([[Grand Theft Auto: Vice City|GTA Vice City]]) | ||
:* Attacking a police officer by [[knife]], [[machete]], [[katana]], [[chainsaw]], [[ | :* Attacking a police officer by [[knife]], [[machete]], [[katana]], [[chainsaw]], [[flamethrower]], explosives | ||
==Three Stars== | ==Three Stars== | ||
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==Four Stars== | ==Four Stars== | ||
[[File:HUD-GTAVC-Four star.png|thumb|right|300px|A four-star wanted level in [[Grand Theft Auto: Vice City]].]] | [[File:HUD-GTAVC-Four star.png|thumb|right|300px|A four-star wanted level in [[Grand Theft Auto: Vice City]].]] | ||
At a four-star wanted level, the police will drive more aggressively and [[SWAT]] teams join the chase. SWAT members wear body armor and are armed with Uzi sub-machine guns. Roadblocks now consist of the heavier and larger [[Enforcer|SWAT vans]], making them more difficult to ram through. The pursuing police helicopter fires at the player more frequently and, from [[Grand Theft Auto: Vice City|GTA Vice City]] onwards, [[ | At a four-star wanted level, the police will drive more aggressively and [[SWAT]] teams join the chase. SWAT members wear body armor and are armed with Uzi sub-machine guns. Roadblocks now consist of the heavier and larger [[Enforcer|SWAT vans]], making them more difficult to ram through. The pursuing police helicopter fires at the player more frequently and, from [[Grand Theft Auto: Vice City|GTA Vice City]] onwards, [[:wp:Rappelling|rappels]] SWAT members down to the player's location. In [[Grand Theft Auto: San Andreas|GTA San Andreas]], the police helicopter is often joined by a [[News Chopper]], and [[Hydra|military jets]] now pursue and attempt to shoot down the player if he is flying an aircraft. | ||
Note: In The Ballad of Gay Tony, all law enforcement officers start firing upon the player while in pursuit at this level, and NOOSE and FIB officers use Assault SMGs and Automatic Shotguns as well as the aforementioned weapons against the player. Also, rooftop snipers start to appear. | Note: In The Ballad of Gay Tony, all law enforcement officers start firing upon the player while in pursuit at this level, and NOOSE and FIB officers use Assault SMGs and Automatic Shotguns as well as the aforementioned weapons against the player. Also, rooftop snipers start to appear. | ||
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:* Entering a city not yet unlocked in the storyline in [[Grand Theft Auto: San Andreas|GTA San Andreas]] | :* Entering a city not yet unlocked in the storyline in [[Grand Theft Auto: San Andreas|GTA San Andreas]] | ||
:* Blowing up an AI controlled full-winged [[Dodo]] (the ''[[DeadDodo]]'') in [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City|GTA Vice City]] | :* Blowing up an AI controlled full-winged [[Dodo]] (the ''[[DeadDodo]]'') in [[Grand Theft Auto III|GTA III]] and [[Grand Theft Auto: Vice City|GTA Vice City]] | ||
:* Blowing up the police helicopter which appears at a three star | :* Blowing up the police helicopter which appears at a three star [wanted level (not to be confused with the player-operable [[Police Maverick]]) | ||
:* Entering the [[Restricted Areas|restricted area]] of [[El Banco Corrupto Grande]] in [[Grand Theft Auto: Vice City|GTA Vice City]] | :* Entering the [[Restricted Areas|restricted area]] of [[El Banco Corrupto Grande]] in [[Grand Theft Auto: Vice City|GTA Vice City]] | ||
:* Breaking out [[Cam Jones]] in the mission [[No Escape?]] in [[Grand Theft Auto: Vice City]]. | :* Breaking out [[Cam Jones]] in the mission [[No Escape?]] in [[Grand Theft Auto: Vice City]]. | ||
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==Five Stars== | ==Five Stars== | ||
[[File:HUD-GTAVC-Five star.png|thumb|right|300px|A five-star wanted level in [[Grand Theft Auto: Vice City]].]] | [[File:HUD-GTAVC-Five star.png|thumb|right|300px|A five-star wanted level in [[Grand Theft Auto: Vice City]].]] | ||
At a five-star wanted level, the [[Federal Bureau of Investigation|FBI]] takes over the chase and completely replaces local police on the ground (local police will still chase the player if they see him) and the streets begin to clear of civilians (In GTA Liberty City Stories, however, there are still lots of pedestrians in the streets). Four-FBI teams of heavily armed and armored FBI agents drive armored cars and SUVs and make for formidable opponents. The FBI agents are armed with [[AK-47]] | At a five-star wanted level, the [[Federal Bureau of Investigation|FBI]] takes over the chase and completely replaces local police on the ground (local police will still chase the player if they see him) and the streets begin to clear of civilians (In GTA Liberty City Stories, however, there are still lots of pedestrians in the streets). Four-FBI teams of heavily armed and armored FBI agents drive armored cars and SUVs and make for formidable opponents. The FBI agents are armed with [[AK-47|AK-47s]] and 9mm handguns in [[Grand Theft Auto III|GTA III]] and [[MP5|MP5s]] in later games. Their driving is even more aggressive and they usually opt to ram the player's vehicle head on at high speed and then batter it to pieces before he/she can recover. In [[Grand Theft Auto III|GTA III]], the pursuing police helicopter is joined by a second, and both stick to the player doggedly and fire at the protagonist whenever they get the chance. The roadblocks now consist of FBI vehicles, which are easier to ram through, but the FBI agents' MP5s tear through most [[vehicles]] fairly quickly. The waters are saturated with [[Predator|Predators]] at this wanted-level. Trespassing inside a military base will release a five star wanted level and cops swarm in and attempt to kill the player. The FBI are particularly perilous to engage, as their SMGs are likely to make short work of the player's getaway vehicle. Due the increased risk of being shot to death, use of a motorcycle as a getaway vehicle is especially not recommended. All officers employ more advanced driving techniques, such as the PIT maneuver, as they try to make the player spin out of control and crash. | ||
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:* Continuing to retaliate against law enforcement | :* Continuing to retaliate against law enforcement | ||
:* Continuing to cause collateral damage | :* Continuing to cause collateral damage | ||
:* Entering or flying over a restricted area,such as over the [[ | :* Entering or flying over a restricted area,such as over the [[Easter Basin Naval Station]] in [[Grand Theft Auto: San Andreas]] | ||
:* Entering or flying over (at low-altitude) the [[Area 69]] research base in GTA San Andreas. Doing this will results not only in the wanted level, but also attack from SAM Sites and enemy [[Hydra]] | :* Entering or flying over (at low-altitude) the [[Area 69]] research base in GTA San Andreas. Doing this will results not only in the wanted level, but also attack from SAM Sites and enemy [[Hydra|Hydras]]. | ||
:* Blowing up the Tarbrush Cafe in the mission [[Cop Land]] in [[Grand Theft Auto: Vice City]]. | :* Blowing up the Tarbrush Cafe in the mission [[Cop Land]] in [[Grand Theft Auto: Vice City]]. | ||
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==Six Stars== | ==Six Stars== | ||
[[File:HUD-GTAIII-Sixstar.png|thumb|right|300px|A six-star wanted level in [[Grand Theft Auto III]].]] | [[File:HUD-GTAIII-Sixstar.png|thumb|right|300px|A six-star wanted level in [[Grand Theft Auto III]].]] | ||
At six stars, the National Guard will take over from the FBI and will give chase in [[Barracks OL]] trucks and [[Rhino]] tanks, making travel in ordinary vehicles extremely hazardous. Civilians have almost completely disappeared from the streets at this point (In GTA Liberty City Stories, however, there are still lots of pedestrians in the streets), and the soldiers drive with total disregard for anything but ramming the player into oblivion. Roadblocks now consist of Barracks OL trucks. At six stars, police helicopters rule the skies, the sea is thick with police boats and in addition to the army, police officers are everywhere - appearing from all directions in large numbers. If the player cannot get to a [[Pay 'n' Spray]] with a suitable vehicle, stealing a [[Rhino|tank]] or taking to the skies in a helicopter and trying to pick up police bribes around the city are often the only practical options for reducing a six-star wanted level. The Army soldiers carry [[ | At six stars, the National Guard will take over from the FBI and will give chase in [[Barracks OL]] trucks and [[Rhino]] tanks, making travel in ordinary vehicles extremely hazardous. Civilians have almost completely disappeared from the streets at this point (In GTA Liberty City Stories, however, there are still lots of pedestrians in the streets), and the soldiers drive with total disregard for anything but ramming the player into oblivion. Roadblocks now consist of Barracks OL trucks. At six stars, police helicopters rule the skies, the sea is thick with police boats and in addition to the army, police officers are everywhere - appearing from all directions in large numbers. If the player cannot get to a [[Pay 'n' Spray]] with a suitable vehicle, stealing a [[Rhino|tank]] or taking to the skies in a helicopter and trying to pick up police bribes around the city are often the only practical options for reducing a six-star wanted level. The Army soldiers carry [[M16|M16s]], [[MP5|MP6s]] or [[M16|M4s]] depending on the game. Unlike in the story mode where enemies often miss, the soldiers are pinpoint crackshots, and a gunfight is considered suicide as the army will take the player down very fast. Survival and escape is most difficult, and a very fast and/or durable vehicle is recommended. All law enforcement vehicles fire upon and ram the player relentlessly with very little regard for collateral damage. On foot, the player must move and/or retaliate quickly to avoid being cut down by gunfire; however, fleeing is the better option when pitted against several officers. | ||
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* [[Pay n Spray|Respray]] your [[vehicles|car]] in any [[Pay 'n' Spray]] garage. (certain vehicles, however, like Military, police, SWAT, FBI and emergency vehicles cannot be resprayed). Also, committing crimes while the star is flashing will reinstate the wanted level. | * [[Pay n Spray|Respray]] your [[vehicles|car]] in any [[Pay 'n' Spray]] garage. (certain vehicles, however, like Military, police, SWAT, FBI and emergency vehicles cannot be resprayed). Also, committing crimes while the star is flashing will reinstate the wanted level. | ||
* In [[Grand Theft Auto: San Andreas|GTA San Andreas]], you can [[Mod Garages|modify]] your car in [[TransFender]], [[Loco Low Co.]] and [[Wheel Arch Angels]]; one modification (such as one respray) will make the stars flashing. Any other modifications done while the stars are flashing will make them disappear. | * In [[Grand Theft Auto: San Andreas|GTA San Andreas]], you can [[Mod Garages|modify]] your car in [[TransFender]], [[Loco Low Co.]] and [[Wheel Arch Angels]]; one modification (such as one respray) will make the stars flashing. Any other modifications done while the stars are flashing will make them disappear. | ||
* In [[GTA San Andreas]], start the [[Freight Train Challenge|freight train challenge]] and your wanted level will instantly clear. | * In [[Grand Theft Auto: San Andreas|GTA San Andreas]], start the [[Freight Train Challenge|freight train challenge]] and your wanted level will instantly clear. | ||
* In GTA San Andreas, if you enter a region that has not yet been unlocked, receiving the 4-star level, and then re-enter the unlocked region, it drops to 3 stars and can be reduced further using bribes, saving, etc. However the wanted rating cannot be reduced if you stay in the locked region: picking up a bribe will briefly drop the rating to 3 stars, and taking a vehicle to a pay n' spray will reduce the level, but then the game re-registers your trespass and reinstates the 4-star rating; safehouses are not available until a region is officially unlocked). | * In GTA San Andreas, if you enter a region that has not yet been unlocked, receiving the 4-star level, and then re-enter the unlocked region, it drops to 3 stars and can be reduced further using bribes, saving, etc. However the wanted rating cannot be reduced if you stay in the locked region: picking up a bribe will briefly drop the rating to 3 stars, and taking a vehicle to a pay n' spray will reduce the level, but then the game re-registers your trespass and reinstates the 4-star rating; safehouses are not available until a region is officially unlocked). | ||
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===Others=== | ===Others=== | ||
*Before unlocking [[Vice City Mainland]] in GTA Vice City or [[Staunton Island]] in GTA III, the player can only attain 4 star wanted level at maximum. | *Before unlocking [[Vice City Mainland]] in GTA Vice City or [[Staunton Island]] in GTA III, the player can only attain 4 star wanted level at maximum. | ||
*At high wanted levels, prioritize escaping from or killing [[Military|soldiers]] (six stars), [[FBI]] agents (five stars) , [[SWAT]] soldiers (four star onwards) and [[Vice Squad]] Agents (three star wanted level, GTA VC and GTA VCS only) over killing regular police officers, as they can kill a player with with their weapons in a short amount of time. | *At high wanted levels, prioritize escaping from or killing [[Military|soldiers]] (six stars), [[Federal Bureau of Investigation|FBI]] agents (five stars) , [[SWAT]] soldiers (four star onwards) and [[Vice Squad]] Agents (three star wanted level, GTA VC and GTA VCS only) over killing regular police officers, as they can kill a player with with their weapons in a short amount of time. | ||
*At higher levels, the best way to clear the wanted level is to shoot down the police helicopters, and sneak into a Pay 'n' Spray before they respawn. Another good strategy is to enter the subway system (GTA III and GTA LCS only) with a vehicle (preferably a motorbike) and follow the underground routes until they reach a Pay 'n' Spray (or lose the wanted level, if the player has a one star), but the player must be careful not to get lost in the system or getting hit by the oncoming Subway Trains. | *At higher levels, the best way to clear the wanted level is to shoot down the police helicopters, and sneak into a Pay 'n' Spray before they respawn. Another good strategy is to enter the subway system (GTA III and GTA LCS only) with a vehicle (preferably a motorbike) and follow the underground routes until they reach a Pay 'n' Spray (or lose the wanted level, if the player has a one star), but the player must be careful not to get lost in the system or getting hit by the oncoming Subway Trains. | ||
*Stunt jumping gives the player considerable distance from the police but may not guarantee total escape, as certain factors, such as the wanted level, environment of the stunt jump, "projectile" motion concept of physics, and the position of other police units, come into play. | *Stunt jumping gives the player considerable distance from the police but may not guarantee total escape, as certain factors, such as the wanted level, environment of the stunt jump, "projectile" motion concept of physics, and the position of other police units, come into play. |