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== Import lists == | == Import lists == | ||
Once unlocked, available vehicles for import originally consist of a base selection of a few cars, with no vehicles available for Saturday. A specific model of vehicle wanted on the list will appear to purchase once it is delivered, but will only be available on a specific [[Days of the Week|day of the week]]. Vehicles exported will be available for purchase at 80% of their export value. | Once unlocked, available vehicles for import originally consist of a base selection of a few cars uncovered from the shipping containers during "[[Customs Fast Track]]" (including the [[Club]], [[Perennial]] and [[Jester]]), with no vehicles available for Saturday. A specific model of vehicle wanted on the list will appear to purchase once it is delivered, but will only be available on a specific [[Days of the Week|day of the week]]. Vehicles exported will be available for purchase at 80% of their export value. | ||
The import lists are listed depending on the order of vehicles delivered. The first vehicle on the first list to be delivered will be available on Saturday (which initially has no available vehicles). Subsequent vehicles delivered will be made available in following days, in addition to any a milestone reached when a bonus vehicle is also made available in the next day. | The import lists are listed depending on the order of vehicles delivered. The first vehicle on the first list to be delivered will be available on Saturday (which initially has no available vehicles). Subsequent vehicles delivered will be made available in following days, in addition to any a milestone reached when a bonus vehicle is also made available in the next day. | ||
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== | ==Glitch== | ||
* If the crane magnet is left hanging just above the vehicle delivery point on the ship and the player delivers the vehicle without using the crane, the vehicle will still be delivered, but the vehicle will immediately be stuck on the magnet upon being parked, suspending the vehicle in the air during delivery. Being required to exit the vehicle, the player will inevitably receive fall damage, depending on how high the magnet is positioned. | * If the crane magnet is left hanging just above the vehicle delivery point on the ship and the player delivers the vehicle without using the crane, the vehicle will still be delivered, but the vehicle will immediately be stuck on the magnet upon being parked, suspending the vehicle in the air during delivery. Being required to exit the vehicle, the player will inevitably receive fall damage, depending on how high the magnet is positioned. | ||
[[Category:Missions in GTA San Andreas]] | [[Category:Missions in GTA San Andreas]] | ||
[[Category:Side Missions]] | [[Category:Side Missions]] |