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A PC is one "platform" for gaming. The PC platform is the most versatile, with the user easily able to download and install [[modifications]]. Most [[Grand Theft Auto]] mods are for the PC version, and although some exist for the console versions, they are significantly harder to implement, and often require installing a "mod chip" which may damage the console and void the warranty. Certain PC ports of GTA games also feature slightly improved graphics, due to more lax limitations on hardware. PC GTA games are also the earliest games in the series to adopt [[Custom Radio Stations|custom radio stations]] and [[replay]]s with the release of [[Grand Theft Auto III]], as well as the short-lived ability to pick [[skins]] for the [[protagonist]]. | A PC is one "platform" for gaming. The PC platform is the most versatile, with the user easily able to download and install [[modifications]]. Most [[Grand Theft Auto]] mods are for the PC version, and although some exist for the console versions, they are significantly harder to implement, and often require installing a "mod chip" which may damage the console and void the warranty. Certain PC ports of GTA games also feature slightly improved graphics, due to more lax limitations on hardware. PC GTA games are also the earliest games in the series to adopt [[Custom Radio Stations|custom radio stations]] and [[replay]]s with the release of [[Grand Theft Auto III]], as well as the short-lived ability to pick [[skins]] for the [[protagonist]]. | ||
Like consoles, weaknesses are also present in the PC platform. Hardware requirements are a particular problem; the adoption of the [[Rockstar Advanced Game Engine]] for [[Grand Theft Auto IV]], for example, led to a jump in the required amount of processing from the last PC port ([[Grand Theft Auto: San Andreas]], which utilized [[RenderWare]]); many PCs in use during the release of GTA IV were found to be inadequate in running the game smoothly, even with the lowest settings, and would require several more months before PC users are able to afford to obtain better hardware to run the game proper. The wide range of hardware components on offer for the PC, as well as the constant need to update hardware drivers, may also lead to incompatibilities that result in undesired glitches in graphics and audio or even instability in the game. | Like consoles, weaknesses are also present in the PC platform. Hardware requirements are a particular problem; unlike consoles, PC hardware experience more gradual improvements in hardware as hardware manufactures are not bound to computer manufacturers restrictions on computing power the same way console manufacturers do for each console. This results in inconsistent hardware capabilities among every PC in use, which may impede the ability for some players to play PC games smoothly or with the best graphics available. The adoption of the [[Rockstar Advanced Game Engine]] for [[Grand Theft Auto IV]], for example, led to a jump in the required amount of processing from the last PC port ([[Grand Theft Auto: San Andreas]], which utilized [[RenderWare]]); many PCs in use during the release of GTA IV were found to be inadequate in running the game smoothly, even with the lowest graphical settings, and would require several more months before PC users are able to afford to obtain better hardware to run the game proper. The wide range of hardware components on offer for the PC, as well as the constant need to update hardware drivers, may also lead to incompatibilities that result in undesired glitches in graphics and audio or even instability in the game. | ||
== Release pattern == | == Release pattern == |