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Money: Difference between revisions

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In [[Grand Theft Auto III]], the money system was completely refashioned. While certain street crimes still award players with small amounts of money, the score multiplier is removed, and [[pedestrians]], except emergency personnel, drop cash onto the street upon death. [[Missions in GTA III|Missions]] still provide substantial amounts of money, but sub-missions, which debuted in GTA III, serve as an additional source of income, awarding the player with increasingly more money as the sub-missions progress.
In [[Grand Theft Auto III]], the money system was completely refashioned. While certain street crimes still award players with small amounts of money, the score multiplier is removed, and [[pedestrians]], except emergency personnel, drop cash onto the street upon death. [[Missions in GTA III|Missions]] still provide substantial amounts of money, but sub-missions, which debuted in GTA III, serve as an additional source of income, awarding the player with increasingly more money as the sub-missions progress.


Money in GTA III is assigned a secondary role in game progression for specific missions only, when the player is required to pay [[8-Ball]] large sums of money to construct a bomb in "[[Bomb Da Base Act II]]", and when the player must pay a large ransom to secure [[Maria Latore]]'s freedom, who is kidnapped by [[Catalina]] and the [[Colombian Cartel]], in "[[The Exchange (mission)|The Exchange]]". Outside missions, money remains important in the purchase of [[Weapons in GTA III|weapons]], [[Pay 'N' Spray|respraying]] of vehicles and the installation of car bombs. Sessions with [[prostitutes]], another addition in the game, also incur a cost to the player, depending on how long the player requires her services.
Money in GTA III is assigned a secondary role in game progression for specific missions only, when the player is required to pay [[8-Ball]] large sums of money to construct a bomb in "[[Bomb Da Base Act II]]", and when the player must pay a large ransom to secure [[Maria Latore]]'s freedom, who is kidnapped by [[Catalina]] and the [[Colombian Cartel]], in "[[The Exchange (mission)|The Exchange]]". Outside missions, money remains important in the purchase of [[Weapons in GTA III|weapons]], [[Pay 'n' Spray|respraying]] of vehicles and the installation of car bombs. Sessions with [[prostitutes]], another addition in the game, also incur a cost to the player, depending on how long the player requires her services.


=== GTA Vice City ===
=== GTA Vice City ===


In [[Grand Theft Auto: Vice City]], instant monetary awards for street crimes are largely eliminated (saved the destruction of helicopters, which was later removed in GTA San Andreas), leaving [[Missions in GTA Vice City|missions]], sub-missions and dropped pedestrian cash, and robbing stores (in addition to the destruction of parking meters in [[Downtown (Vice City)|Downtown]]) as the only visible sources of income. The average amount of money awarded to the player and cost of items were also divided by 10 (i.e. the use of [[Pay 'N' Spray]] costs $100 in GTA Vice City, compared to $1,000 in GTA III). The game also reduces the number of missions where large sums of money was needed; only one such mission remains, "[[Keep Your Friends Close]]".
In [[Grand Theft Auto: Vice City]], instant monetary awards for street crimes are largely eliminated (saved the destruction of helicopters, which was later removed in GTA San Andreas), leaving [[Missions in GTA Vice City|missions]], sub-missions and dropped pedestrian cash, and robbing stores (in addition to the destruction of parking meters in [[Downtown (Vice City)|Downtown]]) as the only visible sources of income. The average amount of money awarded to the player and cost of items were also divided by 10 (i.e. the use of [[Pay 'n' Spray]] costs $100 in GTA Vice City, compared to $1,000 in GTA III). The game also reduces the number of missions where large sums of money was needed; only one such mission remains, "[[Keep Your Friends Close]]".


Maintaining the relevance of money in GTA, the player is offered the possibility of purchasing properties and businesses at varying costs. Upon completion of missions or sub-missions for one of said businesses, the business will begin amassing a certain amount of money each day, which the player may pick up at their own leisure. As a joke, the player can earn $50 "Good citizen" bonus by beating criminals chased by [[police]] (but without use of any firearms).
Maintaining the relevance of money in GTA, the player is offered the possibility of purchasing properties and businesses at varying costs. Upon completion of missions or sub-missions for one of said businesses, the business will begin amassing a certain amount of money each day, which the player may pick up at their own leisure. As a joke, the player can earn $50 "Good citizen" bonus by beating criminals chased by [[police]] (but without use of any firearms).
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