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In [[Grand Theft Auto III]], the money system was completely refashioned. While certain street crimes still award players with small amounts of money, the score multiplier is removed, and [[pedestrians]], except emergency personnel, drop cash onto the street upon death. [[Missions in GTA III|Missions]] still provide substantial amounts of money, but sub-missions, which debuted in GTA III, serve as an additional source of income, awarding the player with increasingly more money as the sub-missions progress. | In [[Grand Theft Auto III]], the money system was completely refashioned. While certain street crimes still award players with small amounts of money, the score multiplier is removed, and [[pedestrians]], except emergency personnel, drop cash onto the street upon death. [[Missions in GTA III|Missions]] still provide substantial amounts of money, but sub-missions, which debuted in GTA III, serve as an additional source of income, awarding the player with increasingly more money as the sub-missions progress. | ||
Money in GTA III is assigned a secondary role in game progression for specific missions only, when the player is required to pay [[8-Ball]] large sums of money to construct a bomb in "[[Bomb Da Base Act II]]", and when the player must pay a large ransom to secure [[Maria Latore]]'s freedom, who is kidnapped by [[Catalina]] and the [[Colombian Cartel]], in "[[The Exchange (mission)|The Exchange]]". Outside missions, money remains important in the purchase of [[Weapons in GTA III|weapons]], [[Pay ' | Money in GTA III is assigned a secondary role in game progression for specific missions only, when the player is required to pay [[8-Ball]] large sums of money to construct a bomb in "[[Bomb Da Base Act II]]", and when the player must pay a large ransom to secure [[Maria Latore]]'s freedom, who is kidnapped by [[Catalina]] and the [[Colombian Cartel]], in "[[The Exchange (mission)|The Exchange]]". Outside missions, money remains important in the purchase of [[Weapons in GTA III|weapons]], [[Pay 'n' Spray|respraying]] of vehicles and the installation of car bombs. Sessions with [[prostitutes]], another addition in the game, also incur a cost to the player, depending on how long the player requires her services. | ||
=== GTA Vice City === | === GTA Vice City === | ||
In [[Grand Theft Auto: Vice City]], instant monetary awards for street crimes are largely eliminated (saved the destruction of helicopters, which was later removed in GTA San Andreas), leaving [[Missions in GTA Vice City|missions]], sub-missions and dropped pedestrian cash, and robbing stores (in addition to the destruction of parking meters in [[Downtown (Vice City)|Downtown]]) as the only visible sources of income. The average amount of money awarded to the player and cost of items were also divided by 10 (i.e. the use of [[Pay ' | In [[Grand Theft Auto: Vice City]], instant monetary awards for street crimes are largely eliminated (saved the destruction of helicopters, which was later removed in GTA San Andreas), leaving [[Missions in GTA Vice City|missions]], sub-missions and dropped pedestrian cash, and robbing stores (in addition to the destruction of parking meters in [[Downtown (Vice City)|Downtown]]) as the only visible sources of income. The average amount of money awarded to the player and cost of items were also divided by 10 (i.e. the use of [[Pay 'n' Spray]] costs $100 in GTA Vice City, compared to $1,000 in GTA III). The game also reduces the number of missions where large sums of money was needed; only one such mission remains, "[[Keep Your Friends Close]]". | ||
Maintaining the relevance of money in GTA, the player is offered the possibility of purchasing properties and businesses at varying costs. Upon completion of missions or sub-missions for one of said businesses, the business will begin amassing a certain amount of money each day, which the player may pick up at their own leisure. As a joke, the player can earn $50 "Good citizen" bonus by beating criminals chased by [[police]] (but without use of any firearms). | Maintaining the relevance of money in GTA, the player is offered the possibility of purchasing properties and businesses at varying costs. Upon completion of missions or sub-missions for one of said businesses, the business will begin amassing a certain amount of money each day, which the player may pick up at their own leisure. As a joke, the player can earn $50 "Good citizen" bonus by beating criminals chased by [[police]] (but without use of any firearms). |