Final Job: Difference between revisions
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Final Job is the | '''Final Job''' is, as the name implies, the final job in all districts of [[Anywhere City]], which is available once the player completes all of the missions in the current district. | ||
== Downtown | == Downtown District == | ||
In | In the Downtown section you are to kill [[Trey Welsh]], [[Johnny Zoo]] and [[Elmo]]. They'll be lightly armed and drive their respective gangs' car. They are easier to kill than the other six antagonists of GTA2. | ||
== Residential == | == Residential District == | ||
In this district you are to kill | In this district you are to kill mob bosses [[Dr. LaBrat]], [[Red Valdez]] and [[Billy Bob Bean]]. They're much harder to kill so improvising would be a good idea. | ||
== | == Industrial District == | ||
At the end of the District, you are to kill the final antagonists [[Uno Carb]], [[Sunbeam]] and [[Jerkov]]. Sunbeam and Jerkov are more easier then Uno Carb. Uno Carb is armed with a [[Rocket launcher]] while the other two have [[Machine Gun|machine guns]] and [[Molotov cocktails]], therefore, improvising is a good idea once again. | |||
[[Category:Missions in GTA 2]] | [[Category:Missions in GTA 2]] |
Revision as of 20:05, 11 May 2010
Final Job is, as the name implies, the final job in all districts of Anywhere City, which is available once the player completes all of the missions in the current district.
Downtown District
In the Downtown section you are to kill Trey Welsh, Johnny Zoo and Elmo. They'll be lightly armed and drive their respective gangs' car. They are easier to kill than the other six antagonists of GTA2.
Residential District
In this district you are to kill mob bosses Dr. LaBrat, Red Valdez and Billy Bob Bean. They're much harder to kill so improvising would be a good idea.
Industrial District
At the end of the District, you are to kill the final antagonists Uno Carb, Sunbeam and Jerkov. Sunbeam and Jerkov are more easier then Uno Carb. Uno Carb is armed with a Rocket launcher while the other two have machine guns and Molotov cocktails, therefore, improvising is a good idea once again.