IMG Archive: Difference between revisions

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'''Archive''' files in [[Grand Theft Auto]] games since [[GTA3]] have used the '''.img''' extension. They generally contain all of the [[DFF]] models for all solid objects in the games, as well as [[TXD]] files which hold all of the textures for the said models.
An '''IMG archive''' is used in all [[GTA III era]] games to store model and texture files, using the .img extension. There are several IMG files in [[GTA San Andreas]] and only one in [[GTA III]] and [[GTA Vice City]] - together they contain the [[DFF]] models for most solid objects in the games, as well as [[TXD]] texture files which hold the textures for the models.


==Modding and gta3.img==
IMG archives work much the same as ZIP or RAR files, although they cannot be opened by Windows itself or any common ZIP/RAR applications. Instead, a specially-designed IMG extractor must be used - the most common of which is [http://www.thegtaplace.com/pafiledb.php?action=file&id=552 IMG Tool]. Some other applications designed to install [[GTA]] modifications can also access IMG archives, such as the GTA Garage Mod Manager.
If you want to add your own, or replace models in the PC versions of Grand Theft Auto games, you are generally required to add/replace DFF and TXD files in a file called gta3.img. This has been made possible thanks to numerous developers in the community producing tools, the most popular are linked to below.


==External Links==
==gta3.img==
*[http://www.thegtaplace.com/pafiledb.php?action=file&id=552 IMG Tool 2.0], by Spooky (for GTA3, [[GTAVC]] and [[GTASA]])
The most notable archive in all three PC games is '''gta3.img''' - this archive contains the DFF and TXD files for all buildings and vehicles in the game. To modify the appearance of a vehicle or building, either the model or texture file must be replaced inside the gta3.img archive in the "models" directory. The name of a vehicle's DFF and TXD file is determined by its internal name, such as 'blistac' for the [[Blista Compact]].
*[http://www.thegtaplace.com/pafiledb.php?action=file&id=325 IMG 1.0], by REspawn, also contains French and German language files
 
{{modding}}

Revision as of 20:26, 23 June 2007

An IMG archive is used in all GTA III era games to store model and texture files, using the .img extension. There are several IMG files in GTA San Andreas and only one in GTA III and GTA Vice City - together they contain the DFF models for most solid objects in the games, as well as TXD texture files which hold the textures for the models.

IMG archives work much the same as ZIP or RAR files, although they cannot be opened by Windows itself or any common ZIP/RAR applications. Instead, a specially-designed IMG extractor must be used - the most common of which is IMG Tool. Some other applications designed to install GTA modifications can also access IMG archives, such as the GTA Garage Mod Manager.

gta3.img

The most notable archive in all three PC games is gta3.img - this archive contains the DFF and TXD files for all buildings and vehicles in the game. To modify the appearance of a vehicle or building, either the model or texture file must be replaced inside the gta3.img archive in the "models" directory. The name of a vehicle's DFF and TXD file is determined by its internal name, such as 'blistac' for the Blista Compact.