Safehouses: Difference between revisions

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[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]].]]
[[Image:OceanViewHotel-GTAVC-exteriornight.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]].]]


'''Safehouses''' are buildings which houses the save point that the [[protagonist]] must physically enter in order for the player to save the game. Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. Some safehouses offer [[garages]] to store vehicles and a place to change the player's [[clothing]]. In [[Grand Theft Auto: Chinatown Wars]], some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.
'''Safehouses''' are buildings which houses the save point that the [[protagonist]] must physically enter in order for the player to save the game. Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. Some safehouses offer [[garages]] to store vehicles and a place to change the player's [[clothing]]. In [[Grand Theft Auto: Chinatown Wars]], some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.

Revision as of 11:59, 15 February 2010

The Ocean View hotel safehouse in GTA Vice City.

Safehouses are buildings which houses the save point that the protagonist must physically enter in order for the player to save the game. Safehouses are a subset of save points, which normally consist of no more than a floating save icon. Some safehouses offer garages to store vehicles and a place to change the player's clothing. In Grand Theft Auto: Chinatown Wars, some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search.

See also

Trivia

  • Even though they are called safe"houses" alot of them have the save points outside, rather than inside.