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Blue Hell: Difference between revisions

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==Entrances==
==Entrances==
===[[Grand Theft Auto 3]]===
===Grand Theft Auto III===
*In [[Staunton Island]] [[LCPD]] Station, one of the higher walls is not solid. The player can easily enter and fall into Blue Hell. After the fall, the player will land in front of the station's car park entrance.
*In [[Staunton Island]] [[LCPD]] Station, one of the higher walls is not solid. The player can easily enter and fall into Blue Hell. After the fall, the player will land in front of the station's car park entrance.


===[[Grand Theft Auto: San Andreas|San Andreas]]===
===Grand Theft Auto: San Andreas===
*In [[Esplanade North]], [[San Fierro]], the player will see several docks jutting out into the San Fierro Bay with warehouses situated upon them. Next to one of these docks is a submarine called the "U.S.S. Numnutz". If the player swims directly down from the submarine to the bottom of the waterway next to the dock, they will notice a greyish color which does not match the color or texture of the surrounding rock. This area is actually a hole that the player can swim through to enter Blue Hell.
*In [[Esplanade North]], [[San Fierro]], the player will see several docks jutting out into the San Fierro Bay with warehouses situated upon them. Next to one of these docks is a submarine called the "U.S.S. Numnutz". If the player swims directly down from the submarine to the bottom of the waterway next to the dock, they will notice a greyish color which does not match the color or texture of the surrounding rock. This area is actually a hole that the player can swim through to enter Blue Hell.
*If the player stands on top of a [[San Fierro]] [[tram]] and takes a picture with the [[camera]] while on the [[tram]], [[Carl Johnson|CJ]] may fall into Blue Hell and after a few seconds land on the sidewalk.
*If the player stands on top of a [[San Fierro]] [[tram]] and takes a picture with the [[camera]] while on the [[tram]], [[Carl Johnson|CJ]] may fall into Blue Hell and after a few seconds land on the sidewalk.
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*In the mission [[Saint Mark's Bistro]], when the player is at the Bistro in Liberty City, using the jetpack cheat or the "kangaroo" jumping cheat to jump over the walls will cause the player to fall through the surface of Liberty City, and skydive for 30 seconds, until he reaches an invisible ocean with a partial copy of [[Easter Basin]] and [[Doherty]], [[San Fierro]] nearby. There will be one oyster in the water.
*In the mission [[Saint Mark's Bistro]], when the player is at the Bistro in Liberty City, using the jetpack cheat or the "kangaroo" jumping cheat to jump over the walls will cause the player to fall through the surface of Liberty City, and skydive for 30 seconds, until he reaches an invisible ocean with a partial copy of [[Easter Basin]] and [[Doherty]], [[San Fierro]] nearby. There will be one oyster in the water.


===[[Grand Theft Auto: Vice City Stories|Vice City Stories]]===
===Grand Theft Auto: Liberty City Stories===
* Near the hospital in [[Staunton Island]] is a small construction site where the player can find a ramp and jump to a platform. The player can go inside the glass of the windows in a corner and will fall into a tunnel (the same tunnel seen during the mission "[[Bringing the House Down]]").
 
===Grand Theft Auto: Vice City Stories===
Go to the side of the Prawn Island bridge going to the west island. Run onto the wall until you fall, and you will respawn at Diaz's mansion.
Go to the side of the Prawn Island bridge going to the west island. Run onto the wall until you fall, and you will respawn at Diaz's mansion.


===[[Liberty City Stories]]===
===Grand Theft Auto IV===
* Near the hospital in [[Staunton Island]] is a small construction site where the player can find a ramp and jump to a platform. The player can go inside the glass of the windows in a corner and will fall into a tunnel (the same tunnel seen during the mission "[[Bringing the House Down]]").
 
===[[Grand Theft Auto IV]]===
*Sometimes, when the player utilises the [[Swing Glitch|Swingset Glitch]] they may be thrown into Blue Hell for a few seconds and then back on the surface somewere near the swing.
*Sometimes, when the player utilises the [[Swing Glitch|Swingset Glitch]] they may be thrown into Blue Hell for a few seconds and then back on the surface somewere near the swing.
*Part of the south side of the [[Rotterdam Tower]] (just beneath the first high ledge) is non-solid, and can be entered with a helicopter to access Blue Hell. From here, the player can enter interiors they could not enter before, go underwater, and explore some buildings. The player may accidentally re-enter the "real world", however, as some "real" interiors are not visible from Blue Hell (this is especially true of tunnels), and entering these will restore the player to the normal game world.
*Part of the south side of the [[Rotterdam Tower]] (just beneath the first high ledge) is non-solid, and can be entered with a helicopter to access Blue Hell. From here, the player can enter interiors they could not enter before, go underwater, and explore some buildings. The player may accidentally re-enter the "real world", however, as some "real" interiors are not visible from Blue Hell (this is especially true of tunnels), and entering these will restore the player to the normal game world.
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*Driving east into the Booth Tunnel at high speed may put the player into Blue Hell for a few seconds.
*Driving east into the Booth Tunnel at high speed may put the player into Blue Hell for a few seconds.
*Getting hit by a train underground while in a car may put the player into Blue Hell for a few seconds.
*Getting hit by a train underground while in a car may put the player into Blue Hell for a few seconds.
==='''[[The Lost and Damned]]'''===
 
===The Lost and Damned===
*In the mission [[Buyer's Market|Buyer's market]], whilst getting to the ground floor, if the player aims an explosive correctly, He/she can launch themselves out of the building into [[Blue Hell|Blue hell]].
*In the mission [[Buyer's Market|Buyer's market]], whilst getting to the ground floor, if the player aims an explosive correctly, He/she can launch themselves out of the building into [[Blue Hell|Blue hell]].
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:Places in San Andreas]]
[[Category:Places in San Andreas]]
[[Category:Glitches]]
[[Category:Glitches]]
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