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PDA: Difference between revisions

3,511 bytes removed ,  27 July 2012
He is aware the exact list is available in AmmuNation.net, right? So why is there a duplicate list of weapons here?
(added more information)
(He is aware the exact list is available in AmmuNation.net, right? So why is there a duplicate list of weapons here?)
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For Grand Theft Auto: Chinatown Wars, the act of stealing an unoccupied car is significantly more complicated, with each car featuring any one of three different lock-cracking minigames that the player must successfully pass in order to finally assume control of the vehicle; If the player attempts to hijack a high grade vehicle, they have to access the PDA's hacking software and match the code of the car's immobiliser with it. Vehicles with immobilizers do not impose a time limit given the act of decoding the immobilizer may take considerably more time.  
For Grand Theft Auto: Chinatown Wars, the act of stealing an unoccupied car is significantly more complicated, with each car featuring any one of three different lock-cracking minigames that the player must successfully pass in order to finally assume control of the vehicle; If the player attempts to hijack a high grade vehicle, they have to access the PDA's hacking software and match the code of the car's immobiliser with it. Vehicles with immobilizers do not impose a time limit given the act of decoding the immobilizer may take considerably more time.  


==Ordering Weapons==
==Ordering Weapons==
[[File:Ammu-Nation-GTACW.png|thumb|222px|Ordering Weaponry from the Ammu-Nation website in GTA Chinatown Wars for the Nintendo DS.]]
[[File:Ammu-Nation-GTACW.png|thumb|222px|Ordering Weaponry from the Ammu-Nation website in GTA Chinatown Wars for the Nintendo DS.]]


Unlike its predecessors, GTA Chinatown Wars gives the player the ability to order weapons online via the PDA from the Ammu-Nation website.  
Unlike its predecessors, GTA Chinatown Wars gives the player the ability to order weapons online via the PDA from the Ammu-Nation website.
When AmmuNation.net is unlocked after the mission "Pimp His Ride", the player can access it through the PDA (pause screen). There is a choice of six categories for weaponry: Handguns, Submachine Guns, Shotguns, Assault Rifles, Heavy Weapons & Projectiles. There is also a Miscellaneous section where the player can buy body armor.  
 
When [[AmmuNation.net]] is unlocked after the mission "Pimp His Ride", the player can access it through the PDA (pause screen). There is a choice of six categories for weaponry: Handguns, Submachine Guns, Shotguns, Assault Rifles, Heavy Weapons & Projectiles. There is also a Miscellaneous section where the player can buy body armor.  


To order weapons, the player touches the category they want and then chooses which weapon they want. Providing they have sufficient funds, the money is deducted and the weapon is put in the basket. Then, when all the weapons the player wants have been selected, touching the basket confirms the order.  
To order weapons, the player touches the category they want and then chooses which weapon they want. Providing they have sufficient funds, the money is deducted and the weapon is put in the basket. Then, when all the weapons the player wants have been selected, touching the basket confirms the order.  
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After ordering weapons, the player receives 2 emails on their PDA. The first one confirms the order, and the second one tells the player that the order has been delivered to their nearest safehouse. After this email, a white "A" appears on the radar, showing the location of the delivery. At the safehouse, a box with the Ammu-Nation logo on it appears with a blue blip above it. Walk into it and all the weapons (and armor, if ordered) are instantly equipped.  
After ordering weapons, the player receives 2 emails on their PDA. The first one confirms the order, and the second one tells the player that the order has been delivered to their nearest safehouse. After this email, a white "A" appears on the radar, showing the location of the delivery. At the safehouse, a box with the Ammu-Nation logo on it appears with a blue blip above it. Walk into it and all the weapons (and armor, if ordered) are instantly equipped.  


===Available weapons===
{|class="wikitable"
!Weapon
!Description
!Rating
!Cost
|-
!colspan="4"|Handguns
|-
|[[Pistol]]
|Standard lackey side arm. Its 17 bullet magazine doesn't have much stopping power, but will get the job done.
|1
|$200
|-
|[[Dual Pistol]]s
|2 pistols and 2 magazines make for 34 rounds of mayhem. The stopping power hasn't increased, but the delivery rate just doubled.
|2
|$450
|-
|[[Python|Revolver]]
|Do you feel lucky? Well, you won't need luck when each and every one of the 6 bullets in your revolver packs a kick like a mule.
|3
|$1,200
|-
!colspan="4"|Submachine guns
|-
|[[Micro SMG]]
|Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? ...Let your target decide.
|2
|$350
|-
|[[SMG]]
|Hits harder and is more controllable than a Micro SMG, but has fewer rounds in the magazine. ...The professional's choice.
|3
|$1,500
|-
!colspan="4"|Shotguns
|-
|[[Shotgun]]
|One shell fired from this single-barreled gentleman's firearm should provide enough punch to knock anyone down.
|2
|$300
|-
|[[Stubby Shotgun]]
|Twin short barrels give a greater spread and double the stopping power. Knocking 'em down, and keeping 'em down!
|3
|$800
|-
|[[Double Barreled Shotgun]]
|The narrow spread of this Shotgun means each shell impacts with greater intensity. ...A wrecking ball might do less damage.
|4
|$1,000
|-
!colspan="4"|Assault Rifles
|-
|[[Assault Rifle]]
|Cheap, dependable Russian import with good range and short reload times. ...The revolutionary's assault weapon of choice.
|3
|$2,500
|-
|[[Carbine Rifle]]
|It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives.
|4
|$3,500
|-
!colspan="4"|Heavy Weapons
|-
|[[Flame Thrower]]
|When bullets, shells and explosives won't get the job done, burn it down! Satan's own scalding hot shit-stick. Caliente!
|3
|$6,000
|-
|[[RPG]]
|Enemy goon or vehicle? It doesn't matter what you target: Point this steel finger of destruction at it and witness its obliteration.
|4
|$8,000
|-
|[[Minigun]]
|The last word in multi-barreled firepower. Originally designed for mounting on vehicles, now used by macho men as a side arm.
|5
|$10,000
|-
!colspan="4"|Projectiles
|-
|[[Flashbangs]]
|Blind and confuse your enemies with this incendiary device. The strategist's and escape artists choice.
|1
|$150
|-
|[[Molotovs]]
|An oily rag in a bottle of gasoline makes a cheap, readily available, incendiary device for the masses. ...I predict a riot.
|2
|$300
|-
|[[Grenades]]
|Army issue frag grenade. Pull the pin and throw, then get your ass under cover! Remember to wait for BANG before looking up.
|3
|$350
|-
|[[Proximity Mines]]
|Once armed, the mine will detect any nearby movement and explode. Safety notice: once set, never go back and check it.
|4
|$500
|-
!colspan="4"|Miscellaneous
|-
|[[Teaser]]
|Gun shy, but trigger happy? Get excited. Get delirious. Get all the pain compliance you need with this 'non-lethal' weapon.
|1
|$300
|-
|[[Body Armor]]
|Heavy armor plating allowing protection for the torso and vital organs. Favored by mommas boys who don't have time for bleed.
|n/a
|$500
|}
The Revolver, SMG, Double Barreled Shotgun, Carbine Rifle, Minigun, and Proximity Mines are available only after the "Fully-Cocked" upgrade is purchased. The "Fully-Cocked" upgrade is unlocked after the mission "The Offshore Offload".
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[[Category:GTA IV Era]]
[[Category:Media]]
[[Category:Miscellaneous]]
[[Category:Communications]]
[[Category:Communications]]
[[Category:features in GTA Chinatown Wars]]
[[Category:Features in GTA Chinatown Wars]]
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