From Grand Theft Wiki
Jump to: navigation, search is a website advertised in Grand Theft Auto: Liberty City Stories and accessible in Grand Theft Auto: Chinatown Wars. It is only accessible through the PDA and not through the laptop in the safehouses. It is the only place where the player can buy weapons and ammunition from the website and have it delivered to the nearest safehouse. The site replaces the physical Ammu-Nation stores of previous games.

GTA Liberty City Stories

In GTA Liberty City Stories, the website exists in-game as an unusable website. The website was set up for ordering weapons before Y2K. Billboards can be spotted in certain parts around the city. According to the radio ad, if someone purchases the "All-In-One Y2K Kit", they receive a tractor trailer load of Logger Beer, Redwood Cigarettes, and enough firepower and ammunition to level a small country. Other than in-game, Rockstar Games set up a teaser site with the same name. The teaser site has a list of in-game weapons with the same prices as the in-game Ammu-Nation stores. It also has a time set at the date 12:31:99, and the time 11:59:00. The timer starts at the last minute to the last hour. Upon reaching 60 seconds it just restarts at the same minute. At the bottom of the page there are several ads for Burger Shot, The Mainframe, and Heavy Weapons. There are also signs of Ammu-Nation logos which appear in Grand Theft Auto: Vice City Stories. In the top-left corner of the page there is a banner which refreshes the page. Lastly there is a message on the page which reads, "/// Important Announcement \\\ We APOLOGIZE if you are having difficulty browsing the website or purchasing any goods. Please do not panic. Unfortunately a 'server error' has locked all files and frozen up our php code. < We are working tirelessly day and night to fix this problem and should have it sorted soon - please be patient >".

GTA Chinatown Wars

The Ammu-Nation interface in GTA Chinatown Wars for the Nintendo DS.

When is unlocked after the mission "Pimp His Ride", the player can access it through the PDA (pause screen). There is a choice of six categories for weapons: Handguns, Submachine Guns, Shotguns, Assault Rifles, Heavy Weapons & Projectiles. There is also a Miscellaneous section where the player can buy body armor.

To order weapons, the player touches the category they want and then chooses which weapon they want. Providing they have sufficient funds, the money is deducted and the weapon is put in the basket. Then, when all the weapons the player wants have been selected, touching the basket confirms the order.

After ordering weapons, the player receives 2 emails on their PDA. The first one confirms the order, and the second one tells the player that the order has been delivered to their nearest safehouse. After this email, a white "A" appears on the radar, showing the location of the delivery. At the safehouse, a box with the Ammu-Nation logo on it appears with a blue blip above it. Walk into it and all the weapons (and armor, if ordered) are instantly equipped.

Available weapons

Weapon Description Rating Cost
Pistol Standard lackey side arm. Its 17 bullet magazine doesn't have much stopping power, but will get the job done. 1 $200
Dual Pistols 2 pistols and 2 magazines make for 34 rounds of mayhem. The stopping power hasn't increased, but the delivery rate just doubled. 2 $450
Revolver Do you feel lucky? Well, you won't need luck when each and every one of the 6 bullets in your revolver packs a kick like a mule. 3 $1,200
Submachine guns
Micro SMG Legendary design classic, darling of special forces the world over, or simple entry-level sub-machine gun? ...Let your target decide. 2 $350
SMG Hits harder and is more controllable than a Micro SMG, but has fewer rounds in the magazine. ...The professional's choice. 3 $1,500
Shotgun One shell fired from this single-barreled gentleman's firearm should provide enough punch to knock anyone down. 2 $300
Stubby Shotgun Twin short barrels give a greater spread and double the stopping power. Knocking 'em down, and keeping 'em down! 3 $800
Double Barreled Shotgun The narrow spread of this Shotgun means each shell impacts with greater intensity. ...A wrecking ball might do less damage. 4 $1,000
Assault Rifles
Assault Rifle Cheap, dependable Russian import with good range and short reload times. ...The revolutionary's assault weapon of choice. 3 $2,500
Carbine Rifle It's 'mission accomplished' every time with this versatile, hard hitting assault rifle. ...The choice of first line infantry operatives. 4 $3,500
Heavy Weapons
Flame Thrower When bullets, shells and explosives won't get the job done, burn it down! Satan's own scalding hot shit-stick. Caliente! 3 $6,000
RPG Enemy goon or vehicle? It doesn't matter what you target: Point this steel finger of destruction at it and witness its obliteration. 4 $8,000
Minigun The last word in multi-barreled firepower. Originally designed for mounting on vehicles, now used by macho men as a side arm. 5 $10,000
Flashbangs Blind and confuse your enemies with this incendiary device. The strategist's and escape artists choice. 1 $150
Molotovs An oily rag in a bottle of gasoline makes a cheap, readily available, incendiary device for the masses. ...I predict a riot. 2 $300
Grenades Army issue frag grenade. Pull the pin and throw, then get your ass under cover! Remember to wait for BANG before looking up. 3 $350
Proximity Mines Once armed, the mine will detect any nearby movement and explode. Safety notice: once set, never go back and check it. 4 $500
Teaser Gun shy, but trigger happy? Get excited. Get delirious. Get all the pain compliance you need with this 'non-lethal' weapon. 1 $300
Body Armor Heavy armor plating allowing protection for the torso and vital organs. Favored by mommas boys who don't have time for bleed. n/a $500

The Revolver, SMG, Double Barreled Shotgun, Carbine Rifle, Minigun, and Proximity Mines are available only after the "Fully-Cocked" upgrade is purchased. The "Fully-Cocked" upgrade is unlocked after the mission "The Offshore Offload".