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Calling a game a "Grand Theft Auto clone" is sometimes considered unfair or insulting. This is because reviewers sometimes use this term to suggest that the "clone" is a mere imitation, designed for the sole purpose of capitalizing on the success of the Grand Theft Auto series. However, this term can also be used as a neutral description of a game, which can range from good to bad. Reviewers have used "Grand Theft Auto clone" to describe games that rest on their own merits, and do not necessarily dismiss the entire class of games as mere imitators.
Calling a game a "Grand Theft Auto clone" is sometimes considered unfair or insulting. This is because reviewers sometimes use this term to suggest that the "clone" is a mere imitation, designed for the sole purpose of capitalizing on the success of the Grand Theft Auto series. However, this term can also be used as a neutral description of a game, which can range from good to bad. Reviewers have used "Grand Theft Auto clone" to describe games that rest on their own merits, and do not necessarily dismiss the entire class of games as mere imitators.


Games of this type are sometimes defined under the broader terminology "open world games" or "sandbox games". However, many games that predate Grand Theft Auto III, such as ''[[wp:Metroid|Metroid]]''from 1986, are also called open world games, while games like ''[[wp:SimCity (series)|SimCity]] ''have been called "sandbox games." Conflictingly games such as Grand Theft Auto III and ''Body Harvest'' are credited with inventing this genre more than a decade later. Furthermore, reviewers have stated that this genre does not include every game with a freely explorable world and that this genre is much more specific, thus excluding the free-roaming titles ''Spider-Man 2'' and ''[[wp:The Incredible Hulk: Ultimate Destruction|The Incredible Hulk: Ultimate Destruction]]'' from this class of games. The terminology is inconsistent, sometimes including any game with open level design, while other times focusing on a specific genre created at the turn of the century.
Games of this type are sometimes defined under the broader terminology "open world games" or "sandbox games". However, many games that predate Grand Theft Auto III, such as ''[[wp:Metroid|Metroid]]'' from 1986, are also called open world games, while games like ''[[wp:SimCity (series)|SimCity]] ''have been called "sandbox games." Conflictingly games such as Grand Theft Auto III and ''Body Harvest'' are credited with inventing this genre more than a decade later. Furthermore, reviewers have stated that this genre does not include every game with a freely explorable world and that this genre is much more specific, thus excluding the free-roaming titles ''Spider-Man 2'' and ''[[wp:The Incredible Hulk: Ultimate Destruction|The Incredible Hulk: Ultimate Destruction]]'' from this class of games. The terminology is inconsistent, sometimes including any game with open level design, while other times focusing on a specific genre created at the turn of the century.


Without clear classifications to describe the genre popularized by Grand Theft Auto, reviewers have created a number of alternate names for this genre. Some reviewers have focused on the pervasive criminal themes and content in the genre, using terminology such as "crime games", "crime-based action games", and "gangsta genre". Other journalists have emphasized gameplay by describing the genre as "free roaming action adventure games", "driving-and-shooting games", and "driving action hybrids".
Without clear classifications to describe the genre popularized by Grand Theft Auto, reviewers have created a number of alternate names for this genre. Some reviewers have focused on the pervasive criminal themes and content in the genre, using terminology such as "crime games", "crime-based action games", and "gangsta genre". Other journalists have emphasized gameplay by describing the genre as "free roaming action adventure games", "driving-and-shooting games", and "driving action hybrids".
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